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*Pathfinder & Starfinder
Is D&D a setting or a toolbox?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6135575" data-attributes="member: 82106"><p>That's a matter of opinion. I don't think Hero system is bad, but there are plenty of things that aren't particularly easy to do with it, and many more that there are simply better games for. D&D is enough of a toolbox that you can do most any fantasy genre with it, which is all that was ever intended, and a lot of related stuff (science fantasy/apocalyptic future, supers). </p><p></p><p>In any case, I am not sure the setting vs toolbox is the best axis to talk about. D&D was meant to allow you to do a wide variety of fantasy-type RPing. It is IMHO a toolbox for that sort of game, you can do FR/DS/Eberron/DL/SJ/etc all with basically the same rules. IMHO it is also rather hard to separate rules from 'materials'. D&D has never assumed any specific core setting. Certainly it provides plenty of lore and etc that you can recycle into various games if you want, or you can ignore it. Some of the commercial settings use it, others ignore at least parts of it. Obviously you can go further afield from D&D conventions (different magic systems, etc) and you'll have to do more of the work yourself, or graft in material from other games. That would be true with any system, including Hero system where doing something like grafting in Vancian magic (or various other magic systems different RPGs and fantasy works have used) requires the same sort of process. Again, it isn't just trivial to do in Hero system, you have to come up with some way to value things in terms of points, and you have to work out differences between its rules and whatever you're doing. This is again no different than grafting in spell points or some other system into D&D. Honestly I don't think Hero system is all that easier, maybe no easier, on average to repurpose than 4e is.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6135575, member: 82106"] That's a matter of opinion. I don't think Hero system is bad, but there are plenty of things that aren't particularly easy to do with it, and many more that there are simply better games for. D&D is enough of a toolbox that you can do most any fantasy genre with it, which is all that was ever intended, and a lot of related stuff (science fantasy/apocalyptic future, supers). In any case, I am not sure the setting vs toolbox is the best axis to talk about. D&D was meant to allow you to do a wide variety of fantasy-type RPing. It is IMHO a toolbox for that sort of game, you can do FR/DS/Eberron/DL/SJ/etc all with basically the same rules. IMHO it is also rather hard to separate rules from 'materials'. D&D has never assumed any specific core setting. Certainly it provides plenty of lore and etc that you can recycle into various games if you want, or you can ignore it. Some of the commercial settings use it, others ignore at least parts of it. Obviously you can go further afield from D&D conventions (different magic systems, etc) and you'll have to do more of the work yourself, or graft in material from other games. That would be true with any system, including Hero system where doing something like grafting in Vancian magic (or various other magic systems different RPGs and fantasy works have used) requires the same sort of process. Again, it isn't just trivial to do in Hero system, you have to come up with some way to value things in terms of points, and you have to work out differences between its rules and whatever you're doing. This is again no different than grafting in spell points or some other system into D&D. Honestly I don't think Hero system is all that easier, maybe no easier, on average to repurpose than 4e is. [/QUOTE]
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