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General Tabletop Discussion
*Dungeons & Dragons
Is D&D a Story or a Game? Discuss.
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7211916" data-attributes="member: 6784845"><p>I think that all roleplaying games are both, like many above have said. I would describe it as more of a continuum than a dichotomy. </p><p></p><p>That being said I also think that D&D leans a bit more towards the game aspect. The rules for combat and interacting with the environment are extensive, but the rules for narrative crafting are a bit more free form than other games. For instance, games like Fate where the mechanics of the game dictate how and when players can affect the narrative.</p><p></p><p>EDIT: I didn't answer your second question. I think the consequences of this are that the default playstyle (that is the one supported by official adventures and the like) will tend toward action, combat and setpieces rather than be focused on deep character arcs of the villains and other NPCs. Basically D&D is meant to be more like a Summer blockbuster than a heavy drama.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7211916, member: 6784845"] I think that all roleplaying games are both, like many above have said. I would describe it as more of a continuum than a dichotomy. That being said I also think that D&D leans a bit more towards the game aspect. The rules for combat and interacting with the environment are extensive, but the rules for narrative crafting are a bit more free form than other games. For instance, games like Fate where the mechanics of the game dictate how and when players can affect the narrative. EDIT: I didn't answer your second question. I think the consequences of this are that the default playstyle (that is the one supported by official adventures and the like) will tend toward action, combat and setpieces rather than be focused on deep character arcs of the villains and other NPCs. Basically D&D is meant to be more like a Summer blockbuster than a heavy drama. [/QUOTE]
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