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Is D&D a Story or a Game? Discuss.
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<blockquote data-quote="Jacob Lewis" data-source="post: 7212547" data-attributes="member: 6667921"><p>I could create a number of stories to tell from playing Monopoly, or Scrabble, or any other game. They may not be as interesting or dynamic or unpredictable, and I may need to stretch my imagination quite a bit, but it can be done. You do not need rules in a game in order to create stories. Only imagination and the willingness to do so.</p><p></p><p>On the other hand, there are games with real mechanics that support the goal of telling a story. Joking Hazard, for example, gives you cards with cartoon panels which you place in an order to create a short story with a punchline. Most board games have a theme with a story behind it. In particular, Mice & Mystics is set as an actual storybook tale where the players take on the roles of the various characters to tell the story. So some games are designed to specifically to help you tell a particular story.</p><p></p><p>And then there are the Roleplaying Games, like Dungeons & Dragons. There are actually several attributes which can define most RPGs in general, including the capacity for storytelling. You can tell your own stories with your own characters in your own way. You can also ignore any stories, spending your time kicking in doors, finding loot, powering up, and going straight to the next dungeon with bigger doors and bigger loot. With so many systems out there, you will find different levels of mechanics that actually support a more narrative style of play. Historically, D&D has always been on the lighter side of the storytelling with rules more closely tied to the tactical/combat side of the game. That doesn't make it any more or less suitable for storytelling. It just depends on your personal style of play, and your group. Its a game. But just like Monopoly, you can make a story out of it if you like. I'm willing to bet it'll even be more interesting than that one time when the dog ate the shoe on Boardwalk. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7212547, member: 6667921"] I could create a number of stories to tell from playing Monopoly, or Scrabble, or any other game. They may not be as interesting or dynamic or unpredictable, and I may need to stretch my imagination quite a bit, but it can be done. You do not need rules in a game in order to create stories. Only imagination and the willingness to do so. On the other hand, there are games with real mechanics that support the goal of telling a story. Joking Hazard, for example, gives you cards with cartoon panels which you place in an order to create a short story with a punchline. Most board games have a theme with a story behind it. In particular, Mice & Mystics is set as an actual storybook tale where the players take on the roles of the various characters to tell the story. So some games are designed to specifically to help you tell a particular story. And then there are the Roleplaying Games, like Dungeons & Dragons. There are actually several attributes which can define most RPGs in general, including the capacity for storytelling. You can tell your own stories with your own characters in your own way. You can also ignore any stories, spending your time kicking in doors, finding loot, powering up, and going straight to the next dungeon with bigger doors and bigger loot. With so many systems out there, you will find different levels of mechanics that actually support a more narrative style of play. Historically, D&D has always been on the lighter side of the storytelling with rules more closely tied to the tactical/combat side of the game. That doesn't make it any more or less suitable for storytelling. It just depends on your personal style of play, and your group. Its a game. But just like Monopoly, you can make a story out of it if you like. I'm willing to bet it'll even be more interesting than that one time when the dog ate the shoe on Boardwalk. ;) [/QUOTE]
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