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Is D&D a Story or a Game? Discuss.
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<blockquote data-quote="Jeff Carlsen" data-source="post: 7213174" data-attributes="member: 61749"><p>The core of any game is about decision making--responding to circumstances to accomplish objectives.</p><p></p><p>In a role-playing game, objectives, situations, and responses are generated through classic narrative elements such as setting, plot, structure, and character attitudes and motivations. Individual players make decisions when creating their character, both mechanically and narratively, and then respond to situations partially based on those decisions. The gamemaster develops conflicts, locations, characters, plot, and structure to provide situations.</p><p></p><p>So, D&D is absolutely a game, but one which uses storytelling devices at every level to provide game elements. </p><p></p><p>But it's also a mechanical game. Situations and actions are constrained by a shared set of rules. This is important for decision making so that results aren't arbitrary. There are a _lot_ of decisions that are impacted by the mechanics of the game. Also, part of the game is making mechanical decisions about your character. These decisions will have an impact during play.</p><p></p><p>Now, because the game is both narratively and mechanically driven, people will differ in how much of each aspect they enjoy, and that's what drives differences in playstyle.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 7213174, member: 61749"] The core of any game is about decision making--responding to circumstances to accomplish objectives. In a role-playing game, objectives, situations, and responses are generated through classic narrative elements such as setting, plot, structure, and character attitudes and motivations. Individual players make decisions when creating their character, both mechanically and narratively, and then respond to situations partially based on those decisions. The gamemaster develops conflicts, locations, characters, plot, and structure to provide situations. So, D&D is absolutely a game, but one which uses storytelling devices at every level to provide game elements. But it's also a mechanical game. Situations and actions are constrained by a shared set of rules. This is important for decision making so that results aren't arbitrary. There are a _lot_ of decisions that are impacted by the mechanics of the game. Also, part of the game is making mechanical decisions about your character. These decisions will have an impact during play. Now, because the game is both narratively and mechanically driven, people will differ in how much of each aspect they enjoy, and that's what drives differences in playstyle. [/QUOTE]
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