Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is D&D a Story or a Game? Discuss.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7214708" data-attributes="member: 71699"><p>I believe that there are reasons the distinction is helpful. Say we want to understand the craft and science of creating a movie? The technical details of light, and lenses, and all such things. We can learn much that will be valuable in producing a great film without even touching on story. So it is important to us that we can separate the story away from the movie-making. Similarly, in telling a story there is much we might learn about language, emphasis, voice projection, pacing and so on that is distinct from the stories we intend to tell. I guess this is really impacts my thinking. We can certainly describe things in various different ways, but I feel it is valuable to have descriptions that have analytical power. For me, making a distinction between process and product is useful.</p><p></p><p>Bringing it back to D&D. We probably agree that we can experience a story without playing a game (although maybe an author plays a kind of game in their head when they write one?) For example, we can read a book. Whenever we play a game however, we perforce produce stories. It's really impossible for us to play without doing that... but this relies on the definition. If a story is a recital or account, then that makes terrific sense. But if the story <u>is</u> a game then everything becomes kind of muddled. Is the story-game the same story as the story-book was? Why does it seem different and how do we talk about that (without teasing story apart from game again!) I feel like it is better to say that <strong>playing D&D produces stories</strong>. So D&D is not a story, it is something that <em>produces</em> stories. Experiencing those stories is important to enjoyment of D&D. Using this description that preserves meaning in every part feels valuable to me. Certainly from the point of view of pragmatism.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7214708, member: 71699"] I believe that there are reasons the distinction is helpful. Say we want to understand the craft and science of creating a movie? The technical details of light, and lenses, and all such things. We can learn much that will be valuable in producing a great film without even touching on story. So it is important to us that we can separate the story away from the movie-making. Similarly, in telling a story there is much we might learn about language, emphasis, voice projection, pacing and so on that is distinct from the stories we intend to tell. I guess this is really impacts my thinking. We can certainly describe things in various different ways, but I feel it is valuable to have descriptions that have analytical power. For me, making a distinction between process and product is useful. Bringing it back to D&D. We probably agree that we can experience a story without playing a game (although maybe an author plays a kind of game in their head when they write one?) For example, we can read a book. Whenever we play a game however, we perforce produce stories. It's really impossible for us to play without doing that... but this relies on the definition. If a story is a recital or account, then that makes terrific sense. But if the story [U]is[/U] a game then everything becomes kind of muddled. Is the story-game the same story as the story-book was? Why does it seem different and how do we talk about that (without teasing story apart from game again!) I feel like it is better to say that [B]playing D&D produces stories[/B]. So D&D is not a story, it is something that [I]produces[/I] stories. Experiencing those stories is important to enjoyment of D&D. Using this description that preserves meaning in every part feels valuable to me. Certainly from the point of view of pragmatism. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is D&D a Story or a Game? Discuss.
Top