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Is D&D "about" combat?
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<blockquote data-quote="Dannager" data-source="post: 5633933" data-attributes="member: 73683"><p>This.</p><p></p><p>Is.</p><p></p><p>Dead.</p><p></p><p>Wrong.</p><p></p><p>There is nothing about the abstraction of combat versus the abstraction of interpersonal interactions (<strong><em>of which combat is a subset, mind you</em></strong>) that necessitates combat requiring more rules than, say, debate. <strong><em>In fact</em></strong>, if we look at <em>another</em> instance of rules - let's say, <a href="http://www.parlidebate.org/npda-rules/" target="_blank">the National Parliamentary Debate Association rules</a> - we find plenty of rules for interpersonal interactions and (gasp!) none for combat.</p><p></p><p>Similarly, I can cite dozens of examples of games where combat is resolved in a brisk fashion with perhaps a handful of rolls and relatively few rules.</p><p></p><p>The belief that combat <em>requires</em> all these rules is totally false. The reality is that <em>combat in D&D was designed to be rules-heavy because people like combat in D&D to be nuanced and flexible, because it represents the most consistently "meaty" part of the game for your average group</em>.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5633933, member: 73683"] This. Is. Dead. Wrong. There is nothing about the abstraction of combat versus the abstraction of interpersonal interactions ([B][I]of which combat is a subset, mind you[/I][/B]) that necessitates combat requiring more rules than, say, debate. [B][I]In fact[/I][/B], if we look at [I]another[/I] instance of rules - let's say, [URL="http://www.parlidebate.org/npda-rules/"]the National Parliamentary Debate Association rules[/URL] - we find plenty of rules for interpersonal interactions and (gasp!) none for combat. Similarly, I can cite dozens of examples of games where combat is resolved in a brisk fashion with perhaps a handful of rolls and relatively few rules. The belief that combat [I]requires[/I] all these rules is totally false. The reality is that [I]combat in D&D was designed to be rules-heavy because people like combat in D&D to be nuanced and flexible, because it represents the most consistently "meaty" part of the game for your average group[/I]. [/QUOTE]
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