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Is D&D "about" combat?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5634048" data-attributes="member: 11300"><p>About this I'm not quite as sure. If all D&D was, was what players took out of the book and only what they took out of the book, then perhaps you could look at it that way. However, D&D has so much baggage that its players and designers bring to the table that what it is, simply cannot be so strictly defined. </p><p></p><p>For example in regards to a curriculum in a school. The document states quite clearly what is to be taught, in what order and with what degree of attention. The writers of this curriculum likewise have their ideas about the curriculum they wrote and like what Umbran intimates, sometimes the two do not match as clearly as those writer's would like. And then... you take that curriculum to the teachers and what happens in the wide spectrum of individual classrooms, and the experiences of students and teachers with that curriculum within those classrooms is guaranteed to be diffuse.</p><p></p><p>Likewise with D&D. In this regard, a thread like this is interesting to see what eventually becomes of the "Rules". Ultimately, these rules act like a guide that some groups will follow to the letter while the majority will houserule or change in some way or use in ways far different to what the original designers expected. What the designers were thinking is interesting but like curriculum writers, it is like giving birth to a baby and then waiting to see what will become of her when she grows up. It becomes enlightening when even with all these different experiences with now multiple rulesets of D&D that some incredibly intelligent posters can find words and ideas that elegantly and eloquently link these ideas and experiences so neatly together. </p><p></p><p>* Adventuring.</p><p>* Conflict.</p><p>* Overcoming.</p><p></p><p>Damn it if I dare say that <em>there </em>is D&D in a wonderful nutshell.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5634048, member: 11300"] About this I'm not quite as sure. If all D&D was, was what players took out of the book and only what they took out of the book, then perhaps you could look at it that way. However, D&D has so much baggage that its players and designers bring to the table that what it is, simply cannot be so strictly defined. For example in regards to a curriculum in a school. The document states quite clearly what is to be taught, in what order and with what degree of attention. The writers of this curriculum likewise have their ideas about the curriculum they wrote and like what Umbran intimates, sometimes the two do not match as clearly as those writer's would like. And then... you take that curriculum to the teachers and what happens in the wide spectrum of individual classrooms, and the experiences of students and teachers with that curriculum within those classrooms is guaranteed to be diffuse. Likewise with D&D. In this regard, a thread like this is interesting to see what eventually becomes of the "Rules". Ultimately, these rules act like a guide that some groups will follow to the letter while the majority will houserule or change in some way or use in ways far different to what the original designers expected. What the designers were thinking is interesting but like curriculum writers, it is like giving birth to a baby and then waiting to see what will become of her when she grows up. It becomes enlightening when even with all these different experiences with now multiple rulesets of D&D that some incredibly intelligent posters can find words and ideas that elegantly and eloquently link these ideas and experiences so neatly together. * Adventuring. * Conflict. * Overcoming. Damn it if I dare say that [I]there [/I]is D&D in a wonderful nutshell. Best Regards Herremann the Wise [/QUOTE]
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