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*TTRPGs General
Is D&D "about" combat?
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<blockquote data-quote="Hussar" data-source="post: 5634309" data-attributes="member: 22779"><p>Pem - I can see your point, but, I think you're glossing over what the game rewards/punishes.</p><p></p><p>Step away from D&D for a second and look at something like Paranoia. Now, if you asked someone if Paranoia was about combat, likely they'd say no. It's about taking the common conceits of roleplaying games, turning them on their heads and having a fun, if somewhat cutthroat, time. Your character's basic defining characteristics come from his secret society and his mutant power, not from what he can do in a fight. The game does nothing to reward you for killing something. No advancement or anything like that.</p><p></p><p>The game is not about combat.</p><p></p><p>Or, step to the left with Call of Cthulu. Charging in guns blazing gets you dead very, very quickly. There are all sorts of steps you should be doing long before you hit a combat - researching, hitting up the old libraries, investigating witnesses, etc. And, again, you don't get any actual game reward for killing something, and likely you're going to get penalized with a SAN smack for the attempt.</p><p></p><p>I don't think anyone would say that CoC is about combat.</p><p></p><p>As to the point that your character could die in combat, that's true. That's why it's a game. If there was no element of risk, then any reward would be pointless. I would point out that you can easily get killed in non-combat encounters as well - traps can kill. Yet, until 3e, you actually weren't rewarded in any mechanical way for finding or removing a trap. And in 3e, you still get the xp whether you remove the trap or set it off, so long as you survive.</p><p></p><p>In a game that directly rewards combat by making your character better, stronger, more capable, more options (which 4e does), etc, I'm really not sure how you can say that D&D is not about combat.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5634309, member: 22779"] Pem - I can see your point, but, I think you're glossing over what the game rewards/punishes. Step away from D&D for a second and look at something like Paranoia. Now, if you asked someone if Paranoia was about combat, likely they'd say no. It's about taking the common conceits of roleplaying games, turning them on their heads and having a fun, if somewhat cutthroat, time. Your character's basic defining characteristics come from his secret society and his mutant power, not from what he can do in a fight. The game does nothing to reward you for killing something. No advancement or anything like that. The game is not about combat. Or, step to the left with Call of Cthulu. Charging in guns blazing gets you dead very, very quickly. There are all sorts of steps you should be doing long before you hit a combat - researching, hitting up the old libraries, investigating witnesses, etc. And, again, you don't get any actual game reward for killing something, and likely you're going to get penalized with a SAN smack for the attempt. I don't think anyone would say that CoC is about combat. As to the point that your character could die in combat, that's true. That's why it's a game. If there was no element of risk, then any reward would be pointless. I would point out that you can easily get killed in non-combat encounters as well - traps can kill. Yet, until 3e, you actually weren't rewarded in any mechanical way for finding or removing a trap. And in 3e, you still get the xp whether you remove the trap or set it off, so long as you survive. In a game that directly rewards combat by making your character better, stronger, more capable, more options (which 4e does), etc, I'm really not sure how you can say that D&D is not about combat. [/QUOTE]
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