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Is D&D "about" combat?
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<blockquote data-quote="Aberzanzorax" data-source="post: 5635020" data-attributes="member: 64209"><p>Fair enough. I fall into that small last group (which I might agree with you is fairly small).</p><p> </p><p>Our group had a (very low level) adventure where we saved the dogs of the community from some imps. The community was large enough that, after making all efforts to find the dogs homes, we opened a pet store/shelter of sorts.</p><p> </p><p>Call it a macguffin if you like, but it involved all sorts of story potential, included some minor upkeeping, we dealt with the local mafia, who wanted to offer our store, and the animals inside "protection", we made lots of contacts with people, and it gave us a "front" (even though it was a legitimate business) and a basic income for food and housing when we were low level adventurers.</p><p> </p><p>Maybe explaining how I've gamed helps to explain a bit of my perspective on how I approach D&D.</p><p> </p><p>Some people (even some people in my group who I enjoy gaming with) are "get to the action" sort of people. Nothing wrong with that. I'm more of a "what's happening and why, and what can we make happen next" sort of guy, which might mean engaging in blacksmithing, store ownership, and other non-adventuring (but potentially dramatic and even conflictual) activities.</p><p> </p><p>I see no reason why D&D can't appeal to both.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5635020, member: 64209"] Fair enough. I fall into that small last group (which I might agree with you is fairly small). Our group had a (very low level) adventure where we saved the dogs of the community from some imps. The community was large enough that, after making all efforts to find the dogs homes, we opened a pet store/shelter of sorts. Call it a macguffin if you like, but it involved all sorts of story potential, included some minor upkeeping, we dealt with the local mafia, who wanted to offer our store, and the animals inside "protection", we made lots of contacts with people, and it gave us a "front" (even though it was a legitimate business) and a basic income for food and housing when we were low level adventurers. Maybe explaining how I've gamed helps to explain a bit of my perspective on how I approach D&D. Some people (even some people in my group who I enjoy gaming with) are "get to the action" sort of people. Nothing wrong with that. I'm more of a "what's happening and why, and what can we make happen next" sort of guy, which might mean engaging in blacksmithing, store ownership, and other non-adventuring (but potentially dramatic and even conflictual) activities. I see no reason why D&D can't appeal to both. [/QUOTE]
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