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Is D&D "about" combat?
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<blockquote data-quote="havard" data-source="post: 5635182" data-attributes="member: 20941"><p>I disagree. While detailed rules for everything cannot be included in the core rules, the foundation for a more broad approach to gaming needs to be set in the core rules, explicitly stating that "this game can be about much more than adventuring if you want it to be". </p><p></p><p>I am no so sure that the player base segment interested in doing other things besides adventuring is that small. </p><p></p><p></p><p></p><p>I disagree. As long as one tries to make tabletop games into something resembling video games, tabletop games will loose. Tabletop games need to focus on the things that digital games cannot do as well as tabletop ones. Game designers need to find out why we sit down and play D&D instead of playing WoW and need to come up with new editions that play up these factors. </p><p></p><p>-Havard</p></blockquote><p></p>
[QUOTE="havard, post: 5635182, member: 20941"] I disagree. While detailed rules for everything cannot be included in the core rules, the foundation for a more broad approach to gaming needs to be set in the core rules, explicitly stating that "this game can be about much more than adventuring if you want it to be". I am no so sure that the player base segment interested in doing other things besides adventuring is that small. I disagree. As long as one tries to make tabletop games into something resembling video games, tabletop games will loose. Tabletop games need to focus on the things that digital games cannot do as well as tabletop ones. Game designers need to find out why we sit down and play D&D instead of playing WoW and need to come up with new editions that play up these factors. -Havard [/QUOTE]
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Is D&D "about" combat?
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