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*TTRPGs General
Is D&D "about" combat?
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<blockquote data-quote="Ahnehnois" data-source="post: 5635259" data-attributes="member: 17106"><p>Well, that's kind of the question in this poll. There is such a thing as combat with little or no rules, but I don't agree that combat is not inherently rules-intensive, nor with the conclusion that rules for combat define D&D. Combat inherently lends itself to rules better than conversation and the D&D rules reflect that, but I find D&D characters spend more time talking than fighting. Many people do like for there to be lots of combat, but there are many non-combat elements to D&D that are equally defining.</p><p></p><p>With respect to CoC, I'd say that combat serves the purpose of setting tone, not "action resolution". I happen to think CoC d20 is a beautifully written rpg whose main flaw is that it doesn't describe physical injuries the way it does mental ones (i.e. it needs more combat rules). I would put it forward as an example of rpg design done right.</p><p></p><p>More broadly, I think that the difference in damage between one gun and another is not a tactical issue of determining their relative power so the PCs can win combat (in CoC, they very often won't), but instead a description of reality that helps contribute to the sense of verisimilitude in an rpg. I'm looking at it less as being a set of rules for a game and more as being a convenient storytelling tool.</p><p></p><p></p><p>***</p><p></p><p></p><p>In both cases, I simply disagree. And in both cases, repeating points that I disagree with hasn't convinced me of their veracity. Obviously, people in this thread represent some very diverse philosophies behind gaming, and that's fine. No hard feelings.</p><p></p><p>I suppose that was the OP's intent: poking the community and observing the response. I can't think of anything else to add to the discussion that isn't redundant to the 12 pages of posts above, so I'll leave it at that.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5635259, member: 17106"] Well, that's kind of the question in this poll. There is such a thing as combat with little or no rules, but I don't agree that combat is not inherently rules-intensive, nor with the conclusion that rules for combat define D&D. Combat inherently lends itself to rules better than conversation and the D&D rules reflect that, but I find D&D characters spend more time talking than fighting. Many people do like for there to be lots of combat, but there are many non-combat elements to D&D that are equally defining. With respect to CoC, I'd say that combat serves the purpose of setting tone, not "action resolution". I happen to think CoC d20 is a beautifully written rpg whose main flaw is that it doesn't describe physical injuries the way it does mental ones (i.e. it needs more combat rules). I would put it forward as an example of rpg design done right. More broadly, I think that the difference in damage between one gun and another is not a tactical issue of determining their relative power so the PCs can win combat (in CoC, they very often won't), but instead a description of reality that helps contribute to the sense of verisimilitude in an rpg. I'm looking at it less as being a set of rules for a game and more as being a convenient storytelling tool. *** In both cases, I simply disagree. And in both cases, repeating points that I disagree with hasn't convinced me of their veracity. Obviously, people in this thread represent some very diverse philosophies behind gaming, and that's fine. No hard feelings. I suppose that was the OP's intent: poking the community and observing the response. I can't think of anything else to add to the discussion that isn't redundant to the 12 pages of posts above, so I'll leave it at that. [/QUOTE]
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