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Is D&D "about" combat?
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<blockquote data-quote="pemerton" data-source="post: 5635693" data-attributes="member: 42582"><p>Sure (although my "roll a die" rule does have scope for that, with its notions of "keep running" and "delaying the monster for a round or two"). I don't know what CoC's chase rules are like, but as far as D&D is concerned this actually takes us back to Hussar's horse race example - namely, D&D doesn't have chase or running rules, because its treatment of small scale movement is in the service of another concern, namely, manoeuvring in combat.</p><p></p><p>Perhaps. Especially if they were D&D players. HeroWars/Quest simple contests add a few bells and whistles - an opposed check, and the opportunity to spend Hero Points to "bump" up success levels (or mitigate failure levels).</p><p></p><p>Anyway, while I wouldn't really expect anyone to operationalise my example mechanic without some tweaking, I note that it fairly closely resembles class D&D's investigation mechanic (roll a d6 - you notice it on a 1). In CoC I would have thought that investigation and combat could just about exchange the mechanical emphasis that they enjoy in D&D.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5635693, member: 42582"] Sure (although my "roll a die" rule does have scope for that, with its notions of "keep running" and "delaying the monster for a round or two"). I don't know what CoC's chase rules are like, but as far as D&D is concerned this actually takes us back to Hussar's horse race example - namely, D&D doesn't have chase or running rules, because its treatment of small scale movement is in the service of another concern, namely, manoeuvring in combat. Perhaps. Especially if they were D&D players. HeroWars/Quest simple contests add a few bells and whistles - an opposed check, and the opportunity to spend Hero Points to "bump" up success levels (or mitigate failure levels). Anyway, while I wouldn't really expect anyone to operationalise my example mechanic without some tweaking, I note that it fairly closely resembles class D&D's investigation mechanic (roll a d6 - you notice it on a 1). In CoC I would have thought that investigation and combat could just about exchange the mechanical emphasis that they enjoy in D&D. [/QUOTE]
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