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Is D&D "about" combat?
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<blockquote data-quote="Tuft" data-source="post: 5636613" data-attributes="member: 60045"><p>In the MMO world, PvP is the Holy Grail; since PvP:ers spend all their time duking it out with each others, they are active, but low maintenance. You don't need to make a lot of new quests, maps, NPCs, monsters, since the opposition is other players.</p><p></p><p>Back when I used to play the MMO City of Heroes a few years ago, there was a small, but very vocal PvP minority. The PvP zones were nearly always very empty, but the game forums were full of posts about how with just a few changes the game would become a much better PvP game and the PvP players would be flocking to the game. And the developers complied; they spent a lot of effort trying to improve PvP, with at least one complete math overhaul of all powers, defenses etc, delaying a lot of other content in the process.</p><p></p><p>And the PvP zones stayed just as empty. (Well, at least as long as I played the game; I got tired of the MMO combat grind, and I hear that they have made CoH even more grindier since)</p><p></p><p></p><p>I think the WoTC developers have at least partially fallen in the same "low maintenance" trap: if you have complex enough combat, then very simple adventures will do, with just a string of combat encounters - look at the constant criticism of the official 4E adventures. After all, who cares about the plot in a <em>real</em> combat-oriented game, such as Warmachine or WH40K?</p></blockquote><p></p>
[QUOTE="Tuft, post: 5636613, member: 60045"] In the MMO world, PvP is the Holy Grail; since PvP:ers spend all their time duking it out with each others, they are active, but low maintenance. You don't need to make a lot of new quests, maps, NPCs, monsters, since the opposition is other players. Back when I used to play the MMO City of Heroes a few years ago, there was a small, but very vocal PvP minority. The PvP zones were nearly always very empty, but the game forums were full of posts about how with just a few changes the game would become a much better PvP game and the PvP players would be flocking to the game. And the developers complied; they spent a lot of effort trying to improve PvP, with at least one complete math overhaul of all powers, defenses etc, delaying a lot of other content in the process. And the PvP zones stayed just as empty. (Well, at least as long as I played the game; I got tired of the MMO combat grind, and I hear that they have made CoH even more grindier since) I think the WoTC developers have at least partially fallen in the same "low maintenance" trap: if you have complex enough combat, then very simple adventures will do, with just a string of combat encounters - look at the constant criticism of the official 4E adventures. After all, who cares about the plot in a [I]real[/I] combat-oriented game, such as Warmachine or WH40K? [/QUOTE]
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Is D&D "about" combat?
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