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Is D&D "about" combat?
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<blockquote data-quote="Mark CMG" data-source="post: 5636949" data-attributes="member: 10479"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I'll get back to this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p></p><p></p><p>Wesley's Braunstein experiment, shall we say, was a separate tack that never really got off the ground. By all accounts that I have heard it came first (I've spoken with Wesley and seen the game in action, being played as it was back in its days of origin), but to say it was the progenitor of D&D would be a mischaracterization. The CONCEPT of playing a unit consisting of a single individual came FIRST (and from wargaming), and the idea of combat resolution akin to wargaming was in the heads of the wargamers who began putting together roleplaying rules for this new variant of gaming which became D&D. Whether or not one says that the Chainmail miniatures rules were filtered in/compiled LAST into what became the variant of gaming called roleplaying, miniatures wargaming combat rules were in the heads of the designers from the start and all along. Combat is the core concept of this form of gaming.</p><p></p><p></p><p></p><p></p><p>I think one might say that combat is the bricks that make up a brick house. Of course, you also need windows and gutters and a roof and much more to make up a house. Those are the rules of roleplaying in a roleplaying game. (Let's leave off the garage in deference to later "house-bloat!") However, until someone moves in and brings all of their furniture and lives in the place, it isn't a home. I think that is what people have in their minds when they say that THEIR game isn't about combat. But the game doesn't actually come prefurnished, and there's no one living there when you arrive, and there's rarely enough guidance for how to set up a home except from your parents or some friend who has already been through that struggle. This is why I think a new rule set could use more focus on RPing in a D&D RPG. I get the feeling that some designers either don't understand this at all or are afraid to put this into the rules because it might not be well received universally. It sort of parallels why some people are shy when it comes to roleplaying around the table. What if someone laughs at us? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5636949, member: 10479"] :D I'll get back to this. :D Wesley's Braunstein experiment, shall we say, was a separate tack that never really got off the ground. By all accounts that I have heard it came first (I've spoken with Wesley and seen the game in action, being played as it was back in its days of origin), but to say it was the progenitor of D&D would be a mischaracterization. The CONCEPT of playing a unit consisting of a single individual came FIRST (and from wargaming), and the idea of combat resolution akin to wargaming was in the heads of the wargamers who began putting together roleplaying rules for this new variant of gaming which became D&D. Whether or not one says that the Chainmail miniatures rules were filtered in/compiled LAST into what became the variant of gaming called roleplaying, miniatures wargaming combat rules were in the heads of the designers from the start and all along. Combat is the core concept of this form of gaming. I think one might say that combat is the bricks that make up a brick house. Of course, you also need windows and gutters and a roof and much more to make up a house. Those are the rules of roleplaying in a roleplaying game. (Let's leave off the garage in deference to later "house-bloat!") However, until someone moves in and brings all of their furniture and lives in the place, it isn't a home. I think that is what people have in their minds when they say that THEIR game isn't about combat. But the game doesn't actually come prefurnished, and there's no one living there when you arrive, and there's rarely enough guidance for how to set up a home except from your parents or some friend who has already been through that struggle. This is why I think a new rule set could use more focus on RPing in a D&D RPG. I get the feeling that some designers either don't understand this at all or are afraid to put this into the rules because it might not be well received universally. It sort of parallels why some people are shy when it comes to roleplaying around the table. What if someone laughs at us? :) [/QUOTE]
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