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Is D&D "about" combat?
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<blockquote data-quote="Mathew_Freeman" data-source="post: 5637993" data-attributes="member: 1846"><p>Disclaimer: This is in reply to the OP only, and I've not read the rest of the thread.</p><p></p><p>For me, D&D is "about combat" because that's where the rules are most focused.</p><p></p><p>As a counterpoint, I'd say that Mage: The Ascension is not about combat. The rules make it clear that the ability with spheres is the core of the game, and the more detailed character generation system (encouraging background detail, the avatar, connections and friends etc) also points in this direction.</p><p></p><p>Point is, though - <em>it doesn't matter</em>. I wouldn't use Mage to run a game where I was mostly dungeon-bashing, and I wouldn't use D&D (any edition) to run a game using the concepts and backgrounds of Mage.</p><p></p><p>My solid opinion is that you should get straight in your head what sort of game you want to play & with what players, and choose an appropriate rule-set. Sometimes it is D&D. Sometimes it isn't. Some players suit D&D. Some don't. Some suit combat-heavy. Some don't. The rules themselves are just a tool to help mechanically reinforce the sort of game you want to play, IMO.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 5637993, member: 1846"] Disclaimer: This is in reply to the OP only, and I've not read the rest of the thread. For me, D&D is "about combat" because that's where the rules are most focused. As a counterpoint, I'd say that Mage: The Ascension is not about combat. The rules make it clear that the ability with spheres is the core of the game, and the more detailed character generation system (encouraging background detail, the avatar, connections and friends etc) also points in this direction. Point is, though - [i]it doesn't matter[/i]. I wouldn't use Mage to run a game where I was mostly dungeon-bashing, and I wouldn't use D&D (any edition) to run a game using the concepts and backgrounds of Mage. My solid opinion is that you should get straight in your head what sort of game you want to play & with what players, and choose an appropriate rule-set. Sometimes it is D&D. Sometimes it isn't. Some players suit D&D. Some don't. Some suit combat-heavy. Some don't. The rules themselves are just a tool to help mechanically reinforce the sort of game you want to play, IMO. [/QUOTE]
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