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Is D&D "about" combat?
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<blockquote data-quote="Hussar" data-source="post: 5647465" data-attributes="member: 22779"><p>Fair enough. But, again, everything that moves you towards the goal of "become the wealthiest player" is contained within the rules. As I said, Monopoly is not a game about Dynastic China. I'm sure you could adapt it somehow to be about Dynastic China but, at that point, is it still Monopoly?</p><p></p><p>And, in this case, genre really doesn't matter. It doesn't matter if you're playing Star Wars Monopoly or traditional Monopoly, it's still the identical game, just with different pictures. You still traverse the board using the same rules and the same strategy and behavior is rewarded by the system.</p><p></p><p>Saying D&D is about Fantasy doesn't really say a whole lot to be honest. Any more than saying D&D is about conflict. It's too broad because, frankly, just about any group endevour is about conflict to some degree. And saying it's about Fantasy doesn't distinguish D&D from Diablo.</p><p></p><p>Now, I would distinguish Diablo from D&D because Diablo is <u>only</u> about combat. That't the entirety of the game. But, again, saying D&D is about combat doesn't mean it's about combat exclusively, any more than saying an Action movie is only about things blowing up. It's perfectly okay to have an action movie actually have things like plot and whatnot. </p><p></p><p>Otherwise, the Transformers movies would be the greatest action movies ever made. Which, I think we'll all agree, they aren't.</p><p></p><p>Sure, you need all that other stuff in D&D to make it fun. You need character, you need story, you need exploration of some sort. I don't deny that at all. But, the base upon which all this is placed, revolves around the basic concept of going out and killing stuff.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5647465, member: 22779"] Fair enough. But, again, everything that moves you towards the goal of "become the wealthiest player" is contained within the rules. As I said, Monopoly is not a game about Dynastic China. I'm sure you could adapt it somehow to be about Dynastic China but, at that point, is it still Monopoly? And, in this case, genre really doesn't matter. It doesn't matter if you're playing Star Wars Monopoly or traditional Monopoly, it's still the identical game, just with different pictures. You still traverse the board using the same rules and the same strategy and behavior is rewarded by the system. Saying D&D is about Fantasy doesn't really say a whole lot to be honest. Any more than saying D&D is about conflict. It's too broad because, frankly, just about any group endevour is about conflict to some degree. And saying it's about Fantasy doesn't distinguish D&D from Diablo. Now, I would distinguish Diablo from D&D because Diablo is [u]only[/u] about combat. That't the entirety of the game. But, again, saying D&D is about combat doesn't mean it's about combat exclusively, any more than saying an Action movie is only about things blowing up. It's perfectly okay to have an action movie actually have things like plot and whatnot. Otherwise, the Transformers movies would be the greatest action movies ever made. Which, I think we'll all agree, they aren't. Sure, you need all that other stuff in D&D to make it fun. You need character, you need story, you need exploration of some sort. I don't deny that at all. But, the base upon which all this is placed, revolves around the basic concept of going out and killing stuff. [/QUOTE]
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