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Is D&D About Having Power Without Responsibility?
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<blockquote data-quote="Lwaxy" data-source="post: 4795807" data-attributes="member: 53286"><p>I've never run into this. From a game mechanics perspective, it can be a problem to have someone who is in charge of many people, as he cannot travel and go on adventures as easily. </p><p></p><p>We've had this problem in the beginning of our epic, where the young prince was just not free to leave when he pleased, or even learn much about magic as he wished to. Now at a later stage it is perfect, as about one third of the over 150 PCs in this campaign hold positions with responsibility and thus can really influence what is going on in the worlds we play on. </p><p></p><p>As for taking orders from NPCs - kinda understandable if you want to be the hero. I've not run into this myself because anytime I introduce NPCs in positions of power, their orders usually make sense to the players - if they don't, then it is probably an indication the NPC is one of the adversaries. </p><p></p><p>I think it all depends how a character is designed. The standard bunch of adventurers going for gold and glory are probably neither good for taking nor for giving orders. I encourage my players to stay away from this type of PCs though. It makes for much more varied adventures if the PCs either never wanted to be adventurers or become heroes due to their position in society (prince, commander of the army, high priest's offspring etc).</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 4795807, member: 53286"] I've never run into this. From a game mechanics perspective, it can be a problem to have someone who is in charge of many people, as he cannot travel and go on adventures as easily. We've had this problem in the beginning of our epic, where the young prince was just not free to leave when he pleased, or even learn much about magic as he wished to. Now at a later stage it is perfect, as about one third of the over 150 PCs in this campaign hold positions with responsibility and thus can really influence what is going on in the worlds we play on. As for taking orders from NPCs - kinda understandable if you want to be the hero. I've not run into this myself because anytime I introduce NPCs in positions of power, their orders usually make sense to the players - if they don't, then it is probably an indication the NPC is one of the adversaries. I think it all depends how a character is designed. The standard bunch of adventurers going for gold and glory are probably neither good for taking nor for giving orders. I encourage my players to stay away from this type of PCs though. It makes for much more varied adventures if the PCs either never wanted to be adventurers or become heroes due to their position in society (prince, commander of the army, high priest's offspring etc). [/QUOTE]
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