Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is D&D About Having Power Without Responsibility?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ArghMark" data-source="post: 4795851" data-attributes="member: 83266"><p>I've come to the odd conclusion that the game 'setting' interferes with this. </p><p></p><p>In early games (3e) my players found a series of interconnected, defensible tunnels. After clearing them out, they turned it into their main base and put an inn on top of it. </p><p></p><p>Later, after clearing a castle of its lord (A dragon) we busily settled in to start doing crazy stuff.</p><p></p><p>Both of those games died quickly after that happened. While the plot called for it, we were just expecting more 'adventure.' </p><p></p><p>Later we began an Ars Magica game. While our characters (well.. most of them) weren't directly involved with the nearby town, we spend seasons building up trade routes, magical towers, defensible positions and magical wards. The game ended on a high note - While our series of magical towers were destroyed, but we killed the annoying fellow who'd been chasing us for years. </p><p></p><p>Ars Magica has built into it its most important character - the 'covenant', or where the characters live. PC's deal with their own issues but they all work towards the covenant and often volunteer to do so. It changed as we built on it and did strange magical things to it, but as a general rule we liked it and wanted it to continue. </p><p></p><p>I think it may be because in D+D your entire skill set is devoted to 'adventuring'. People don't want to settle down that much because its not what they are expecting out of the game. Also D+D games in my experience tend to be fast paced. A regular occurence in Ars could be 'two seasons go by, you do nothing but research and nothing of extreme importance occurs.'</p><p></p><p>Playing D+D gives you players who want to kill stuff and save the day. Playing Kobolds Ate My Baby gives you kobolds who want to eat babies. </p><p>Playing forgotten realms gives you people who want to look and be as cool as Drizzle or Elmunster. </p><p></p><p>I think it has a significant effect. Also explaining to players what the story will be needing out of them is good; tell them 'You will be running a thieves guild' rather than they recieve it and think its a rather mixed blessing.</p><p></p><p>Also, the GM has to make it interesting.</p></blockquote><p></p>
[QUOTE="ArghMark, post: 4795851, member: 83266"] I've come to the odd conclusion that the game 'setting' interferes with this. In early games (3e) my players found a series of interconnected, defensible tunnels. After clearing them out, they turned it into their main base and put an inn on top of it. Later, after clearing a castle of its lord (A dragon) we busily settled in to start doing crazy stuff. Both of those games died quickly after that happened. While the plot called for it, we were just expecting more 'adventure.' Later we began an Ars Magica game. While our characters (well.. most of them) weren't directly involved with the nearby town, we spend seasons building up trade routes, magical towers, defensible positions and magical wards. The game ended on a high note - While our series of magical towers were destroyed, but we killed the annoying fellow who'd been chasing us for years. Ars Magica has built into it its most important character - the 'covenant', or where the characters live. PC's deal with their own issues but they all work towards the covenant and often volunteer to do so. It changed as we built on it and did strange magical things to it, but as a general rule we liked it and wanted it to continue. I think it may be because in D+D your entire skill set is devoted to 'adventuring'. People don't want to settle down that much because its not what they are expecting out of the game. Also D+D games in my experience tend to be fast paced. A regular occurence in Ars could be 'two seasons go by, you do nothing but research and nothing of extreme importance occurs.' Playing D+D gives you players who want to kill stuff and save the day. Playing Kobolds Ate My Baby gives you kobolds who want to eat babies. Playing forgotten realms gives you people who want to look and be as cool as Drizzle or Elmunster. I think it has a significant effect. Also explaining to players what the story will be needing out of them is good; tell them 'You will be running a thieves guild' rather than they recieve it and think its a rather mixed blessing. Also, the GM has to make it interesting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is D&D About Having Power Without Responsibility?
Top