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Is D&D About Having Power Without Responsibility?
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<blockquote data-quote="gizmo33" data-source="post: 4796112" data-attributes="member: 30001"><p>IRL IMO positions of leadership bring with them greater opportunity and powers - but not in DnD. Make running a kingdom as useful as owning a +5 sword and more people will want it. IME of how most DMs run this sort of thing, leadership just winds up being a drag because all of the benefits and opportunities that you would get IRL for owning a kingdom's worth of resources get nerfed by the DM. IME you can't take armies into dungeons with you. </p><p> </p><p>AFAIK king's went hunting and partying whenever they felt like it. They went on crusades (the "adventure" of the time) when they felt like it. Haroun al-Rashid, was ruler of a huge empire and, at least according to legend, was fond of sneaking out into Bagdad at times just to experience adventures and see what was going on. The caliphate didn't go collapsing around him because he wasn't around to sign papers. </p><p> </p><p>IMO DMs who want their PCs to value leadership should set them up as king with a ton of money, golf-bags full of magical swords, and a bodyguard of fanatics that they can take into dungeons with them. The first few times they are able to effortlessly send former rivals to the executioner I think they're discover that it's good to be the king. In fact, if you want to be true to the genre then I would think being king should be a source of free feats and new quasi-magical powers (or at least charisma bonuses).</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4796112, member: 30001"] IRL IMO positions of leadership bring with them greater opportunity and powers - but not in DnD. Make running a kingdom as useful as owning a +5 sword and more people will want it. IME of how most DMs run this sort of thing, leadership just winds up being a drag because all of the benefits and opportunities that you would get IRL for owning a kingdom's worth of resources get nerfed by the DM. IME you can't take armies into dungeons with you. AFAIK king's went hunting and partying whenever they felt like it. They went on crusades (the "adventure" of the time) when they felt like it. Haroun al-Rashid, was ruler of a huge empire and, at least according to legend, was fond of sneaking out into Bagdad at times just to experience adventures and see what was going on. The caliphate didn't go collapsing around him because he wasn't around to sign papers. IMO DMs who want their PCs to value leadership should set them up as king with a ton of money, golf-bags full of magical swords, and a bodyguard of fanatics that they can take into dungeons with them. The first few times they are able to effortlessly send former rivals to the executioner I think they're discover that it's good to be the king. In fact, if you want to be true to the genre then I would think being king should be a source of free feats and new quasi-magical powers (or at least charisma bonuses). [/QUOTE]
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