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Is D&D About Having Power Without Responsibility?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 4796338" data-attributes="member: 7177"><p>Who says that they can't be? They will likely have seen more of the world than most people, and they are less likely to get killed in a court intrigue just because they are tough and have a finely honed sense for danger.</p><p></p><p>And in the Middle Ages, the ones who ruled were the ones who could project the most force. I rather suspect the same to be true of most D&D settings.</p><p></p><p></p><p></p><p>Then maybe you haven't done it right yet.</p><p></p><p>Why should the lives of rulers be about bean counting when (especially in an RPG setting) it could be about much more interesting stuff? Courtly intrigue! Arranged marriages! Espionage! Larger countries countries trying to absorb smaller ones! And, of course, war!</p><p></p><p></p><p></p><p></p><p>But what if they <em>did</em> sign up for something like this?</p><p></p><p>Really, this abdication of all larger social and political responsibility seems something peculiar to modern-day D&D - other RPGs have integrated such aspects into their system.</p><p></p><p></p><p></p><p></p><p>So you'd rather put all power into someone who can easily get killed or mind controlled by the next villain to come along - or who is so physically weak that none of the local warlords will take him seriously?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 4796338, member: 7177"] Who says that they can't be? They will likely have seen more of the world than most people, and they are less likely to get killed in a court intrigue just because they are tough and have a finely honed sense for danger. And in the Middle Ages, the ones who ruled were the ones who could project the most force. I rather suspect the same to be true of most D&D settings. Then maybe you haven't done it right yet. Why should the lives of rulers be about bean counting when (especially in an RPG setting) it could be about much more interesting stuff? Courtly intrigue! Arranged marriages! Espionage! Larger countries countries trying to absorb smaller ones! And, of course, war! But what if they [i]did[/i] sign up for something like this? Really, this abdication of all larger social and political responsibility seems something peculiar to modern-day D&D - other RPGs have integrated such aspects into their system. So you'd rather put all power into someone who can easily get killed or mind controlled by the next villain to come along - or who is so physically weak that none of the local warlords will take him seriously? [/QUOTE]
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