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Is D&D About Having Power Without Responsibility?
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<blockquote data-quote="Daniel D. Fox" data-source="post: 4796427" data-attributes="member: 55033"><p>My experience as a player has been that a lot of people run games to simply "kill stuff, get loot" while following some fantastical storyline that has little if any permanent effect on the world around them. From the opinions I read often on EnWorld, I find that people much prefer this sort of gaming style. To me, this is really no different than playing World of Warcraft while sitting around a tabletop.</p><p></p><p>The game I run are a far cry different. To me, players do have a sense of responsibility for their actions and the world around them conforms to the choices they make within their microcosm of influence. I find that a lot of people that pride themselves as world builers (as Jurgen, myself and rare others seem to do) tend to look at courtly intrigue and politics as the thrust of a campaign. While this style of play isn't preferable to a lot of people I know, it works for me and my group.</p><p></p><p>Now, I'm not necessarily preaching that tabletop monster slaying in the big, bad dungeon that floats in the sky is <em>badwrongfun</em> - it doesn't really appeal to me. However, I believe that the crux of Jurgen's complaint is that the PHB D&D world, core conceits for world building and mechanics seems to elude to an almost "base" assumption for PC's role in the world. I personally feel that a lot of this is supposed to rest on the world builder's shoulders, and requires a group of competent, mature roleplayers who're looking for the same. </p><p></p><p>Ultimately, It's up to the players and the game master to work within the rules to turn the game into what they want out of it.</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4796427, member: 55033"] My experience as a player has been that a lot of people run games to simply "kill stuff, get loot" while following some fantastical storyline that has little if any permanent effect on the world around them. From the opinions I read often on EnWorld, I find that people much prefer this sort of gaming style. To me, this is really no different than playing World of Warcraft while sitting around a tabletop. The game I run are a far cry different. To me, players do have a sense of responsibility for their actions and the world around them conforms to the choices they make within their microcosm of influence. I find that a lot of people that pride themselves as world builers (as Jurgen, myself and rare others seem to do) tend to look at courtly intrigue and politics as the thrust of a campaign. While this style of play isn't preferable to a lot of people I know, it works for me and my group. Now, I'm not necessarily preaching that tabletop monster slaying in the big, bad dungeon that floats in the sky is [I]badwrongfun[/I] - it doesn't really appeal to me. However, I believe that the crux of Jurgen's complaint is that the PHB D&D world, core conceits for world building and mechanics seems to elude to an almost "base" assumption for PC's role in the world. I personally feel that a lot of this is supposed to rest on the world builder's shoulders, and requires a group of competent, mature roleplayers who're looking for the same. Ultimately, It's up to the players and the game master to work within the rules to turn the game into what they want out of it. [/QUOTE]
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