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Is D&D About Having Power Without Responsibility?
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<blockquote data-quote="Jack7" data-source="post: 4799037" data-attributes="member: 54707"><p>Excellent set of observations.</p><p></p><p>I think at this point in the D&D game (at least) ideas about responsibility and power are setting dependent.</p><p></p><p>In my setting responsibility is in-built and expected. As is the idea that over time responsibilities will increase. Both of those ideas are important milieu components of "character development."</p><p></p><p>But in a lot of settings there is a seeming aversion to responsibility. In the sense of which I think you mean it.</p><p></p><p>I also agree with Doug that just because a character is a good adventurer, doesn't mean he'd be a good ruler. However that is what practice is for. As things develop in a setting there should be opportunities to practice "exercising power" in the larger sense just as there are opportunities to practice any other skill. As a matter of fact social and political and governance and "responsibility" skills should be written into the game, or setting, so that they can be easily practiced and played. Otherwise you never get the chance to practice becoming better at certain kinds of responsibilities. That being said not all "responsibility tasks" involve direct rulership. There are administrative functions, defensive functions, law enforcement functions, civil defense and maintenance, economic and trade responsibilities, small group command, clerical authority, teaching and training, etc, etc. All of which can be fun depending on who they are handled. Okay, maybe to me administrative functions are not so much fun, I've never been fond of a desk-job. Then again sometimes you can administer "from the field" if you work it out right. In other words there are many and diverse kinds of responsibilities that can be assumed.</p><p></p><p>Responsibilities then could easily be practiced as an in-game "Role-function"</p><p></p><p>So although the game of D&D itself doesn't seem to emphasize this component anymore, it could easily be practiced in any given setting.</p><p></p><p>As for other RPGs, I think that depends, as others have said, on the game itself. Though I imagine it could also easily apply to settings developed within those games.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4799037, member: 54707"] Excellent set of observations. I think at this point in the D&D game (at least) ideas about responsibility and power are setting dependent. In my setting responsibility is in-built and expected. As is the idea that over time responsibilities will increase. Both of those ideas are important milieu components of "character development." But in a lot of settings there is a seeming aversion to responsibility. In the sense of which I think you mean it. I also agree with Doug that just because a character is a good adventurer, doesn't mean he'd be a good ruler. However that is what practice is for. As things develop in a setting there should be opportunities to practice "exercising power" in the larger sense just as there are opportunities to practice any other skill. As a matter of fact social and political and governance and "responsibility" skills should be written into the game, or setting, so that they can be easily practiced and played. Otherwise you never get the chance to practice becoming better at certain kinds of responsibilities. That being said not all "responsibility tasks" involve direct rulership. There are administrative functions, defensive functions, law enforcement functions, civil defense and maintenance, economic and trade responsibilities, small group command, clerical authority, teaching and training, etc, etc. All of which can be fun depending on who they are handled. Okay, maybe to me administrative functions are not so much fun, I've never been fond of a desk-job. Then again sometimes you can administer "from the field" if you work it out right. In other words there are many and diverse kinds of responsibilities that can be assumed. Responsibilities then could easily be practiced as an in-game "Role-function" So although the game of D&D itself doesn't seem to emphasize this component anymore, it could easily be practiced in any given setting. As for other RPGs, I think that depends, as others have said, on the game itself. Though I imagine it could also easily apply to settings developed within those games. [/QUOTE]
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