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Is D&D all about murder and pillaging?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5083527" data-attributes="member: 710"><p>I am pretty sure I did read up on skill challenges before. I used them in play, and I designed my own for play. So I think it's not a problem of reading something up, but what specifically you want me to read. </p><p></p><p>If it was to me, I would say that skill challenges are not about combat at all. Combat is irrelevant. What is relevant is that it's a way to frame a non-combat situation with tools provided by the game mechanics, without reducing its complexity to a single check - or removing the mechanics entirely from the situation. </p><p></p><p>It is about a mechanical resolution. It shares some similarities to the way the combat resolution works in that it has a certain complexity with the way you roll multiple checks and the total result of the situation resolved is based on the sum of thse checks. But that doesn't make it a combat game. It just makes it a <em>game</em>. Combat is about slinging spells, exchanging sword blows, shooting weapons, injuring, subduing or killing people. </p><p></p><p>A skill challenge to avoid the thief guild's agent catching you is not about combat. It's avoiding combat.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5083527, member: 710"] I am pretty sure I did read up on skill challenges before. I used them in play, and I designed my own for play. So I think it's not a problem of reading something up, but what specifically you want me to read. If it was to me, I would say that skill challenges are not about combat at all. Combat is irrelevant. What is relevant is that it's a way to frame a non-combat situation with tools provided by the game mechanics, without reducing its complexity to a single check - or removing the mechanics entirely from the situation. It is about a mechanical resolution. It shares some similarities to the way the combat resolution works in that it has a certain complexity with the way you roll multiple checks and the total result of the situation resolved is based on the sum of thse checks. But that doesn't make it a combat game. It just makes it a [I]game[/I]. Combat is about slinging spells, exchanging sword blows, shooting weapons, injuring, subduing or killing people. A skill challenge to avoid the thief guild's agent catching you is not about combat. It's avoiding combat. [/QUOTE]
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Is D&D all about murder and pillaging?
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