Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is D&D all about murder and pillaging?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Truth Seeker" data-source="post: 5089186" data-attributes="member: 11804"><p>I remember the days of 1st Ed, when I would GM a group of guys back then. The <span style="color: deepskyblue">main drive</span> was the killing of dragons or any creatures that might possess a near massive amount of treasure.</p><p> </p><p>Honestly...that made me a bit disguisted with that. And began to slowly move away from that. Over time with other campiagns. I turned around the gold hunting mindset to deeper character interaction with the world, NPCs, and to other players. (Giving players something more meaty to deal with)</p><p> </p><p>Today...I am the point now, I no longer place the need for gold hunting or pillaging for XP, or 'murdering' of some creature(s) just for kicks. Just to get XP.</p><p> </p><p>Yes...the trend of that, did shifted in later editions. There was a sign of maturity filtering in, in the later years.</p><p> </p><p>But, not to knock 4E but it was impressed upon me. It was just set for fighting. I did not entertain the idea of going backwards again. After 2 decades of game changing and growth.</p><p> </p><p>Back then...even video games carried that mindset of killing monsters and getting gold, magic items, or whatever coin. That facade just compounded that allure further of seeking that wanted prize in the tabletop element.</p><p> </p><p>Just like the RPGs these days now, that have shifted from that mentality. So has video game RPGs. But the money getting thing is still there...but on a smaller scale. (maybe).</p><p> </p><p>But to answer the main question at hand...yes, back in the days, it was about the killing, graverobbing, and pillaging. But like life...things will either change to keep fresh or folks will seek a different game setting to satisfy their gaming needs.</p><p> </p><p>In my world...the need of coin has been replaced with a credit storage system. PCs are paid for speciality skills (besides being whatever class they are). And they have a monthly salary, plus bonus. And whatever they find along the way...is their 's (but taxable by the state<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />).</p><p> </p><p>So...no more need to hear that pouch bag making noise when walking, or a seedy rogue eyeing that big purse. (Don't worry, the rogues have turned to higher crimes to get money).<img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p> </p><p>And plus...depending upon who DM back then. If they pick up on this feeling I had and stil have to this day. They too, would have alter that 'gold digging' situation to something better.</p><p> </p><p>Who wants to spend 6 to 8 hours or more...just 'fighting and pillaging' most of that time?</p></blockquote><p></p>
[QUOTE="Truth Seeker, post: 5089186, member: 11804"] I remember the days of 1st Ed, when I would GM a group of guys back then. The [COLOR=deepskyblue]main drive[/COLOR] was the killing of dragons or any creatures that might possess a near massive amount of treasure. Honestly...that made me a bit disguisted with that. And began to slowly move away from that. Over time with other campiagns. I turned around the gold hunting mindset to deeper character interaction with the world, NPCs, and to other players. (Giving players something more meaty to deal with) Today...I am the point now, I no longer place the need for gold hunting or pillaging for XP, or 'murdering' of some creature(s) just for kicks. Just to get XP. Yes...the trend of that, did shifted in later editions. There was a sign of maturity filtering in, in the later years. But, not to knock 4E but it was impressed upon me. It was just set for fighting. I did not entertain the idea of going backwards again. After 2 decades of game changing and growth. Back then...even video games carried that mindset of killing monsters and getting gold, magic items, or whatever coin. That facade just compounded that allure further of seeking that wanted prize in the tabletop element. Just like the RPGs these days now, that have shifted from that mentality. So has video game RPGs. But the money getting thing is still there...but on a smaller scale. (maybe). But to answer the main question at hand...yes, back in the days, it was about the killing, graverobbing, and pillaging. But like life...things will either change to keep fresh or folks will seek a different game setting to satisfy their gaming needs. In my world...the need of coin has been replaced with a credit storage system. PCs are paid for speciality skills (besides being whatever class they are). And they have a monthly salary, plus bonus. And whatever they find along the way...is their 's (but taxable by the state:devil:). So...no more need to hear that pouch bag making noise when walking, or a seedy rogue eyeing that big purse. (Don't worry, the rogues have turned to higher crimes to get money).:uhoh: And plus...depending upon who DM back then. If they pick up on this feeling I had and stil have to this day. They too, would have alter that 'gold digging' situation to something better. Who wants to spend 6 to 8 hours or more...just 'fighting and pillaging' most of that time? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is D&D all about murder and pillaging?
Top