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Is D&D all about murder and pillaging?
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<blockquote data-quote="Hussar" data-source="post: 5089656" data-attributes="member: 22779"><p>Now there is something I do disagree with actually. That it's something that's become more prevalent now than before. Dungeon crawls have been with us from the very, very beginning. Heck, my Basic D&D book presumes that the ONLY place for adventure is the dungeon. </p><p></p><p>Video games use the kill/loot model because it's a very easy model. It's easy to design for, easy for players to recognize and easy to make fun. I don't think it's a case of video games informing RPG's, but rather a case that both mediums recognize a similar, successful approach.</p><p></p><p>I'm not of the opinion that we started in this sort of role play nirvana and have devolved to nothing but hack N slash. To me, it's probably stayed pretty much the same, with at least a lot more nods to those who don't like combat coming out in later games.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5089656, member: 22779"] Now there is something I do disagree with actually. That it's something that's become more prevalent now than before. Dungeon crawls have been with us from the very, very beginning. Heck, my Basic D&D book presumes that the ONLY place for adventure is the dungeon. Video games use the kill/loot model because it's a very easy model. It's easy to design for, easy for players to recognize and easy to make fun. I don't think it's a case of video games informing RPG's, but rather a case that both mediums recognize a similar, successful approach. I'm not of the opinion that we started in this sort of role play nirvana and have devolved to nothing but hack N slash. To me, it's probably stayed pretty much the same, with at least a lot more nods to those who don't like combat coming out in later games. [/QUOTE]
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Is D&D all about murder and pillaging?
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