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Is D&D all about murder and pillaging?
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<blockquote data-quote="WayneLigon" data-source="post: 5091467" data-attributes="member: 3649"><p>I would usually say that that is not 'jaded cynicism' but rather learning how to act as an action hero or protagonist in a story rather than a 'real' person; ie. reacting as if you have the guts and abilities to handle an orc attack or madman's rampage instead of letting the cops handle it. </p><p></p><p></p><p></p><p>I reside in a generally peaceful world that more or less abides by the rule of law. Most of my needs are met, and society is structured to the point that violence seldom solves a problem, especially in the long run. We have, on the whole, done a remarkable job of seeing that violence on a large scale is mostly a thing of the past. I certainly have little fear that the Count of Georgia is going to decide that he wants the fertile Alabama River valley and launch an attack, or that the rampaging beast-men are going to swarm down out of the hills this summer.</p><p></p><p>In most games, the capable and durable characters I play usually reside in a setting that is neither peaceful nor abides by the rule of law, with the added quirk that even in areas where there is such a thing as the rule of law, the 'bad guys' are usually vastly more capable than that law. Much like in superhero stories, we're the only people capable of oppossing them.</p><p></p><p>The sad truth of such a world is that violence works, especially in the short term. Generally if violence fails to solve a problem, it's because you didn't use enough violence and left some opponents alive. So, yeah, you could say that D&D - like most action genres - is largely about pillaging and killing. After all, that's what most of the world was like until pretty recently.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 5091467, member: 3649"] I would usually say that that is not 'jaded cynicism' but rather learning how to act as an action hero or protagonist in a story rather than a 'real' person; ie. reacting as if you have the guts and abilities to handle an orc attack or madman's rampage instead of letting the cops handle it. I reside in a generally peaceful world that more or less abides by the rule of law. Most of my needs are met, and society is structured to the point that violence seldom solves a problem, especially in the long run. We have, on the whole, done a remarkable job of seeing that violence on a large scale is mostly a thing of the past. I certainly have little fear that the Count of Georgia is going to decide that he wants the fertile Alabama River valley and launch an attack, or that the rampaging beast-men are going to swarm down out of the hills this summer. In most games, the capable and durable characters I play usually reside in a setting that is neither peaceful nor abides by the rule of law, with the added quirk that even in areas where there is such a thing as the rule of law, the 'bad guys' are usually vastly more capable than that law. Much like in superhero stories, we're the only people capable of oppossing them. The sad truth of such a world is that violence works, especially in the short term. Generally if violence fails to solve a problem, it's because you didn't use enough violence and left some opponents alive. So, yeah, you could say that D&D - like most action genres - is largely about pillaging and killing. After all, that's what most of the world was like until pretty recently. [/QUOTE]
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Is D&D all about murder and pillaging?
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