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Is D&D all about murder and pillaging?
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<blockquote data-quote="Hussar" data-source="post: 5094325" data-attributes="member: 22779"><p>Nymrohd? Is that directed at me?</p><p></p><p>Ok, I can see that by the time on the clock, I'm going to start repeating myself, so, it's time for me to sum up my case and get out. So, I'll leave the thread with a couple of thoughts.</p><p></p><p>RogueAttorney called Basic D&D a game about exploration. Ok, let's run with that for a moment. Let's take two hypothetical adventurers. Guy 1 explores for ten years. He never kills anything nor does he steal anything. He just makes maps, finds the source of rivers, and meets interesting people.</p><p></p><p>At the end of ten years, the character is still a 1st level character. Nothing has changed.</p><p></p><p>Guy B slaughters and pillages for ten years. Cuts a swath across the land. </p><p></p><p>At the end of ten years, he's a Lord, has a castle, great power, and is a huge hero of the land (or villain I suppose).</p><p></p><p>Now, considering that none of the classes in Basic/Expert have any abilities tied to exploration, and the game does not in any way reward exploration, exactly how is the game about exploration? OTOH, every class in Basic/Expert has abilities tied to combat, and the game rewards in every way it can killing and looting. How is it not a game about murder and pillaging?</p><p></p><p>Now, we can quibble about the "all" in the thread title. Sure. Is it "all" about murder and pillaging? No, of course not and I don't think anyone in this thread, certainly not me, has claimed that it is. But, saying that D&D in any edition, is about murder and pillaging is, IMO, like saying rain is wet. It's a bit of a "well duh" sort of thing. Of course it is. </p><p></p><p>When a system specifically rewards certain actions, that system is ABOUT those actions. </p><p></p><p>In my opinion of course.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5094325, member: 22779"] Nymrohd? Is that directed at me? Ok, I can see that by the time on the clock, I'm going to start repeating myself, so, it's time for me to sum up my case and get out. So, I'll leave the thread with a couple of thoughts. RogueAttorney called Basic D&D a game about exploration. Ok, let's run with that for a moment. Let's take two hypothetical adventurers. Guy 1 explores for ten years. He never kills anything nor does he steal anything. He just makes maps, finds the source of rivers, and meets interesting people. At the end of ten years, the character is still a 1st level character. Nothing has changed. Guy B slaughters and pillages for ten years. Cuts a swath across the land. At the end of ten years, he's a Lord, has a castle, great power, and is a huge hero of the land (or villain I suppose). Now, considering that none of the classes in Basic/Expert have any abilities tied to exploration, and the game does not in any way reward exploration, exactly how is the game about exploration? OTOH, every class in Basic/Expert has abilities tied to combat, and the game rewards in every way it can killing and looting. How is it not a game about murder and pillaging? Now, we can quibble about the "all" in the thread title. Sure. Is it "all" about murder and pillaging? No, of course not and I don't think anyone in this thread, certainly not me, has claimed that it is. But, saying that D&D in any edition, is about murder and pillaging is, IMO, like saying rain is wet. It's a bit of a "well duh" sort of thing. Of course it is. When a system specifically rewards certain actions, that system is ABOUT those actions. In my opinion of course. [/QUOTE]
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