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*TTRPGs General
Is D&D all about murder and pillaging?
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<blockquote data-quote="Quantum" data-source="post: 5095802" data-attributes="member: 56918"><p>Yes, but D&D only gave you experience points for looting and killing. That's it. There were no rewards for accomplishing the goal of getting a specific item or defeating a specific villain as a goal award as opposed to a defeat award.</p><p></p><p>The difference between a defeat award and goal award is that the goal award is for completing an entire mission, not just for monsters you destroy along the way. So, the main villain might be worth a few thousand xp just for defeating him alone, but the goal xp is worth a few thousand more.</p><p></p><p>Many early rpgs didn't really give that goal award, just a defeat award.</p><p></p><p>Marvel Superheroes however was one of the few early systems that did reward you for things other than defeating your opponent. For example, you got rewarded for preventing the destruction of property and saving lives, but also penalized you for doing the opposite.</p></blockquote><p></p>
[QUOTE="Quantum, post: 5095802, member: 56918"] Yes, but D&D only gave you experience points for looting and killing. That's it. There were no rewards for accomplishing the goal of getting a specific item or defeating a specific villain as a goal award as opposed to a defeat award. The difference between a defeat award and goal award is that the goal award is for completing an entire mission, not just for monsters you destroy along the way. So, the main villain might be worth a few thousand xp just for defeating him alone, but the goal xp is worth a few thousand more. Many early rpgs didn't really give that goal award, just a defeat award. Marvel Superheroes however was one of the few early systems that did reward you for things other than defeating your opponent. For example, you got rewarded for preventing the destruction of property and saving lives, but also penalized you for doing the opposite. [/QUOTE]
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Is D&D all about murder and pillaging?
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