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Is D&D an entry level game?
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<blockquote data-quote="Psion" data-source="post: 2720723" data-attributes="member: 172"><p>By design, it's not it's central goal.</p><p></p><p>In practicality, yes. I taught my daughter to play when she was *7*. I tried to simplify things for her, frex, using what essentially amounts to the true 20 system for skill allocation (before there was a true20, bid). She quickly caught on to the thought that you should be able to allocate your skill ranks, so I pulled out my simplifications.</p><p></p><p>AFAIAC, arguments that 3e is some grossly complex game are not in line with reality. It's just a bunch of manufactured complaints by people who are trying to validate their tastes in games as somehow objective.</p><p></p><p>Further, I find claims by such folks that simplifying things makes the game more suitable for beginners rather dubious. Freeform games are really for EXPERIENCED players who have a strong conception of what they want to accomplish with a character or game. People forget that those new to the game rarely have such strongly formed conceptions, so structure that helps facilitate character conception is a boon in these sorts of situations.</p><p></p><p>So I voted yes.</p></blockquote><p></p>
[QUOTE="Psion, post: 2720723, member: 172"] By design, it's not it's central goal. In practicality, yes. I taught my daughter to play when she was *7*. I tried to simplify things for her, frex, using what essentially amounts to the true 20 system for skill allocation (before there was a true20, bid). She quickly caught on to the thought that you should be able to allocate your skill ranks, so I pulled out my simplifications. AFAIAC, arguments that 3e is some grossly complex game are not in line with reality. It's just a bunch of manufactured complaints by people who are trying to validate their tastes in games as somehow objective. Further, I find claims by such folks that simplifying things makes the game more suitable for beginners rather dubious. Freeform games are really for EXPERIENCED players who have a strong conception of what they want to accomplish with a character or game. People forget that those new to the game rarely have such strongly formed conceptions, so structure that helps facilitate character conception is a boon in these sorts of situations. So I voted yes. [/QUOTE]
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