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Is D&D an entry level game?
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<blockquote data-quote="LostSoul" data-source="post: 2722384" data-attributes="member: 386"><p>I probably overstated my case; I don't think D&D is too terribly complex at lower levels. (High levels, though...) But it is still pretty complex; I've been playing 3e since it came out, and I like to think I've got a pretty good sense of the rules, but I get a lot of things confused. (Like how you figure out if someone has cover or not. Just the other night I got Manyshot wrong.)</p><p></p><p>Every game session I'm always flipping through the PHB. It doesn't take me too much time, since I know where everything is, but for a novice it could slow down play a lot.</p><p></p><p>Now let's contrast that to Star Wars d6. I rarely cracked open the books. There were only a few things to remember (Difficulty Numbers and what they meant, and the chart that had the effects of Damage) and once you had those down, you didn't need to look into the book (except for maybe the long stat lists of ships - much the same as the monster manual or any NPC sheet).</p><p></p><p>Compared to D&D, that's a simple system, a lot easier to get into than D&D. It was like D&D if everything in D&D was a simple d20 + mods vs. DC - no feats, no spells, no special attacks, barely any bonuses - just the roll.</p><p></p><p>So based on my experiences with that system (and I'm sure there are better ones out there these days), D&D seems very complex. Which is good, but in my mind it doesn't make it an entry game.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2722384, member: 386"] I probably overstated my case; I don't think D&D is too terribly complex at lower levels. (High levels, though...) But it is still pretty complex; I've been playing 3e since it came out, and I like to think I've got a pretty good sense of the rules, but I get a lot of things confused. (Like how you figure out if someone has cover or not. Just the other night I got Manyshot wrong.) Every game session I'm always flipping through the PHB. It doesn't take me too much time, since I know where everything is, but for a novice it could slow down play a lot. Now let's contrast that to Star Wars d6. I rarely cracked open the books. There were only a few things to remember (Difficulty Numbers and what they meant, and the chart that had the effects of Damage) and once you had those down, you didn't need to look into the book (except for maybe the long stat lists of ships - much the same as the monster manual or any NPC sheet). Compared to D&D, that's a simple system, a lot easier to get into than D&D. It was like D&D if everything in D&D was a simple d20 + mods vs. DC - no feats, no spells, no special attacks, barely any bonuses - just the roll. So based on my experiences with that system (and I'm sure there are better ones out there these days), D&D seems very complex. Which is good, but in my mind it doesn't make it an entry game. [/QUOTE]
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