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Is D&D an entry level game?
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<blockquote data-quote="Thia Halmades" data-source="post: 2723941" data-attributes="member: 35863"><p>I stand by what I said originally, even having read most of the thread. I see what LostSoul was saying earlier, but... maybe it's me. I did pick up a book and teach myself to run the game; I started with MURPG, that dropped off the map, some guys were all "Hey, let's play Shadowrun!" and... I started DMing. There were a lot of ninjas in those early games. Who came out of nowhere, for absolutely no reason whatsoever. Anyway.</p><p></p><p>During that period 2nd Ed. was out and I picked it up and... learned it almost instantly. THAC0 was a nightmare, but the basics were there. Not a ton of rules lawyering, and not a lot of options. Good enough. Then there was 3.5, and it was simpler to me than anything that had come before it. Persistant math, a simple skill system, etc. & so forth. No problem.</p><p></p><p>Leafing through the SRD or my badly battered PHB, I can see, in that "step away and be a newbie" sort of way how the book with all its rules can be intimidating, but the game itself is simple. Pick a pair of templates, toss some dice, good to go. I've taught absolute rooks to play the game and the only thing they ever ask is "What's initiative again?" because the concept is new; not because rolling a d20 and adding '2' was any great difficultly.</p><p></p><p>But that's my experience. YMMV.</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2723941, member: 35863"] I stand by what I said originally, even having read most of the thread. I see what LostSoul was saying earlier, but... maybe it's me. I did pick up a book and teach myself to run the game; I started with MURPG, that dropped off the map, some guys were all "Hey, let's play Shadowrun!" and... I started DMing. There were a lot of ninjas in those early games. Who came out of nowhere, for absolutely no reason whatsoever. Anyway. During that period 2nd Ed. was out and I picked it up and... learned it almost instantly. THAC0 was a nightmare, but the basics were there. Not a ton of rules lawyering, and not a lot of options. Good enough. Then there was 3.5, and it was simpler to me than anything that had come before it. Persistant math, a simple skill system, etc. & so forth. No problem. Leafing through the SRD or my badly battered PHB, I can see, in that "step away and be a newbie" sort of way how the book with all its rules can be intimidating, but the game itself is simple. Pick a pair of templates, toss some dice, good to go. I've taught absolute rooks to play the game and the only thing they ever ask is "What's initiative again?" because the concept is new; not because rolling a d20 and adding '2' was any great difficultly. But that's my experience. YMMV. [/QUOTE]
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