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Is D&D an entry level game?
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<blockquote data-quote="buzzard" data-source="post: 2724023" data-attributes="member: 3003"><p>I'm one of the "It's entry level because most entered through it" camp. </p><p></p><p>D&D is by far the most common and well known RPG. It is present at all conventions, and gaming stores very often host games. </p><p></p><p>Now do I think it's simple enough for you to just buy the books and have an easy time from a cold start? Probably not. However that's fairly irrelevant IMHO since you need a group, and people join the hobby generally by joining an established group of veteran players. </p><p></p><p>While I admit that 3.x is in some ways more complicated than, say 1st Ed or Basic, in some ways it is not. The complexity is all in options (combat options, feats, etc.). However the core machanic is superior in simplicity and consistency. </p><p></p><p>Two very basic and core aspects of the game are much simpler in 3rd Ed. Task resolution always being a d20 roll against a fixed number, and stat bonuses being a fixed value across stats is a large jump in simplicity. Heck, the experience tables are so much simpler now as to boggle the mind. Sure, there's AOOs, and they are a bit rough to get used to, but beyond that the game really isn't very complicated. </p><p></p><p>buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 2724023, member: 3003"] I'm one of the "It's entry level because most entered through it" camp. D&D is by far the most common and well known RPG. It is present at all conventions, and gaming stores very often host games. Now do I think it's simple enough for you to just buy the books and have an easy time from a cold start? Probably not. However that's fairly irrelevant IMHO since you need a group, and people join the hobby generally by joining an established group of veteran players. While I admit that 3.x is in some ways more complicated than, say 1st Ed or Basic, in some ways it is not. The complexity is all in options (combat options, feats, etc.). However the core machanic is superior in simplicity and consistency. Two very basic and core aspects of the game are much simpler in 3rd Ed. Task resolution always being a d20 roll against a fixed number, and stat bonuses being a fixed value across stats is a large jump in simplicity. Heck, the experience tables are so much simpler now as to boggle the mind. Sure, there's AOOs, and they are a bit rough to get used to, but beyond that the game really isn't very complicated. buzzard [/QUOTE]
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