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Is D&D an entry level game?
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<blockquote data-quote="JoeGKushner" data-source="post: 2724424" data-attributes="member: 1129"><p>Have you checked out the new GURPS and Hero? They're both pretty good about walking you through character creation. Not that I'm saying either of them is an easy game to master. At the same time though, I'd say it's really only easy to make a 1st level fighter. Having a person make a 1st level wizard and explaining that they have to select their spells for the day that they're learned from a list is annoying to say the least.</p><p></p><p>WoTC must agree and keep the Wizard out of the basic and dummies books, relying instead of the sorcerer. If you know it, you can cast it. </p><p></p><p>Running a D&D character though some low level encounters also is no guarantee of simplicity. What do you do with a new GM who uses a wolf or other animal that uses something like improved trip or improved grapple? Remember, I'm talking NEW players and NEW GMs, not someone leading another person through the game system. Most games are "easy" when you have someone to show you how it's played.</p><p></p><p>Now if you count the basic boxed set and D&D dummies books, since those hold your hand while going through it, all well and good. Those traits are not to be found in the core three books though.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2724424, member: 1129"] Have you checked out the new GURPS and Hero? They're both pretty good about walking you through character creation. Not that I'm saying either of them is an easy game to master. At the same time though, I'd say it's really only easy to make a 1st level fighter. Having a person make a 1st level wizard and explaining that they have to select their spells for the day that they're learned from a list is annoying to say the least. WoTC must agree and keep the Wizard out of the basic and dummies books, relying instead of the sorcerer. If you know it, you can cast it. Running a D&D character though some low level encounters also is no guarantee of simplicity. What do you do with a new GM who uses a wolf or other animal that uses something like improved trip or improved grapple? Remember, I'm talking NEW players and NEW GMs, not someone leading another person through the game system. Most games are "easy" when you have someone to show you how it's played. Now if you count the basic boxed set and D&D dummies books, since those hold your hand while going through it, all well and good. Those traits are not to be found in the core three books though. [/QUOTE]
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