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Is D&D an entry level game?
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<blockquote data-quote="WizarDru" data-source="post: 2724482" data-attributes="member: 151"><p>The same applies to playing a game like "Shadows over Camelot" or "Memoir '44". I still maintain that it's a question of motivation. If you've bought the three core books and first module (and I maintain the first module is more important than the basic set in this regard), then I think that NEW players will muddle through it. They may not do it correctly the first pass through, or even the second or third...but if they are having fun, they won't care. They'll figure it out as they go.</p><p></p><p>Consider: how many players here post about rules misconceptions from older editions? I know I ran AD&D, and I ignored rules that seemed cumbersome or didn't provide any fun value. We ignored segments and rounds quite often, for example, in favor of a more intuitive house rule about round order.</p><p></p><p>Creating any first level character in D&D is fairly easy. The wizard is the most complicated, but creating him is still fairly straight-forward. ESPECIALLY when you consider that every PC class has a sample starting package listed, so that a complete novice could just copy that that starting package and play immediately. Remember, the "the system is complicated" idea runs both ways; if new players may be intimidated by the system, they also may avail themselves of labor-saving options that experienced players like us would balk at. You and I wouldn't use the wizard starting-package...but a new player may. And that's part of my point: there are lots of such features in the current edition that were never there before, making the game easier to enter than ever before.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 2724482, member: 151"] The same applies to playing a game like "Shadows over Camelot" or "Memoir '44". I still maintain that it's a question of motivation. If you've bought the three core books and first module (and I maintain the first module is more important than the basic set in this regard), then I think that NEW players will muddle through it. They may not do it correctly the first pass through, or even the second or third...but if they are having fun, they won't care. They'll figure it out as they go. Consider: how many players here post about rules misconceptions from older editions? I know I ran AD&D, and I ignored rules that seemed cumbersome or didn't provide any fun value. We ignored segments and rounds quite often, for example, in favor of a more intuitive house rule about round order. Creating any first level character in D&D is fairly easy. The wizard is the most complicated, but creating him is still fairly straight-forward. ESPECIALLY when you consider that every PC class has a sample starting package listed, so that a complete novice could just copy that that starting package and play immediately. Remember, the "the system is complicated" idea runs both ways; if new players may be intimidated by the system, they also may avail themselves of labor-saving options that experienced players like us would balk at. You and I wouldn't use the wizard starting-package...but a new player may. And that's part of my point: there are lots of such features in the current edition that were never there before, making the game easier to enter than ever before. [/QUOTE]
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Is D&D an entry level game?
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