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Is D&D an illusion?
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<blockquote data-quote="JamesonCourage" data-source="post: 5653020" data-attributes="member: 6668292"><p>Janx, if you're responding to EW's quote directly, I'm not really sure you're responding to it in context. I think it has more to do with protecting the players from consequences at any level, rather than specifically on life or death matters. If a PC's life is on the line (such as in combat), you don't fudge to save them (or fudge to kill them). If a PC's pride is on the line, you don't fudge to help it (or to hurt it). If a PC is attempting to do something (no matter what it is), you don't fudge to help them, or to hurt them. You don't really try to fudge results. You don't offer them protection from the big bad things in the world, but you don't arbitrarily throw them at the party. </p><p></p><p>That's my take on EW's post. If I got it wrong, maybe he can correct me. If nothing else, the above is how I run my sandbox campaign. In 7 years of gaming with this group (a three new players, the rest are part of it still), we've had one total party wipe. It happened last Wednesday, as a matter of fact. Just because you don't shield the party, it doesn't mean that the party always experiences "the worst possible outcome when [they] mess up a social encounter." It means you don't shield them from whatever consequences feel natural when they fail (or succeed).</p><p></p><p>I don't know if the comment that seemed to have spawned this (EW's comment) is actually a comment on this style of game being a "total unbiased nature of the game" or anything similar. You still have to make judgment calls as a GM, and you have to determine how people react, yes. Other GMs will rule differently, yes. I don't know if your response was really commenting on the nature of EW's comment. Maybe he can clear it up for me. I might really be misrepresenting him right now. If that's the case, just take the above as my personal view.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5653020, member: 6668292"] Janx, if you're responding to EW's quote directly, I'm not really sure you're responding to it in context. I think it has more to do with protecting the players from consequences at any level, rather than specifically on life or death matters. If a PC's life is on the line (such as in combat), you don't fudge to save them (or fudge to kill them). If a PC's pride is on the line, you don't fudge to help it (or to hurt it). If a PC is attempting to do something (no matter what it is), you don't fudge to help them, or to hurt them. You don't really try to fudge results. You don't offer them protection from the big bad things in the world, but you don't arbitrarily throw them at the party. That's my take on EW's post. If I got it wrong, maybe he can correct me. If nothing else, the above is how I run my sandbox campaign. In 7 years of gaming with this group (a three new players, the rest are part of it still), we've had one total party wipe. It happened last Wednesday, as a matter of fact. Just because you don't shield the party, it doesn't mean that the party always experiences "the worst possible outcome when [they] mess up a social encounter." It means you don't shield them from whatever consequences feel natural when they fail (or succeed). I don't know if the comment that seemed to have spawned this (EW's comment) is actually a comment on this style of game being a "total unbiased nature of the game" or anything similar. You still have to make judgment calls as a GM, and you have to determine how people react, yes. Other GMs will rule differently, yes. I don't know if your response was really commenting on the nature of EW's comment. Maybe he can clear it up for me. I might really be misrepresenting him right now. If that's the case, just take the above as my personal view. As always, play what you like :) [/QUOTE]
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