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Is D&D an illusion?
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<blockquote data-quote="ExploderWizard" data-source="post: 5653081" data-attributes="member: 66434"><p>The goal of fair GMing is complicated. Letting dice decide everything can spoil a game just as fast as pushing it in a particular direction. </p><p> </p><p>Players deserve the right to make informed decisions and to accept the consequences of making them. Consequences of failure can vary wildly depending on the situation. </p><p> </p><p>If for example, the PC's are thinking about breaking into someone's house to get something important, failure can bring quite a few different results. Is the owner someone who would call for the law, or try and kill an intruder? The PC's might have information on the individual or not. Either way, the outcome might be dangerous if they get caught. </p><p> </p><p>Running a game fairly means that when you have decided to let the outcome of something fall on the dice, you accept the result. </p><p> </p><p>As far as making fair decisions, this is learned over time. The input used to make such decisions comes directly from players so there is only so much useful advice about how to do this to be found in a book. </p><p> </p><p>Illusion? </p><p> </p><p>Well, since this is fantasy gaming and the action is taking place in an imaginary space it is kind of like a shared illusion. </p><p> </p><p>As far as success and failure at the table are concerned there is no illusion about that (for my table anyhow). If the players are victorious then they can be confident that they won through a combination of good planning, execution, and a bit of luck.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5653081, member: 66434"] The goal of fair GMing is complicated. Letting dice decide everything can spoil a game just as fast as pushing it in a particular direction. Players deserve the right to make informed decisions and to accept the consequences of making them. Consequences of failure can vary wildly depending on the situation. If for example, the PC's are thinking about breaking into someone's house to get something important, failure can bring quite a few different results. Is the owner someone who would call for the law, or try and kill an intruder? The PC's might have information on the individual or not. Either way, the outcome might be dangerous if they get caught. Running a game fairly means that when you have decided to let the outcome of something fall on the dice, you accept the result. As far as making fair decisions, this is learned over time. The input used to make such decisions comes directly from players so there is only so much useful advice about how to do this to be found in a book. Illusion? Well, since this is fantasy gaming and the action is taking place in an imaginary space it is kind of like a shared illusion. As far as success and failure at the table are concerned there is no illusion about that (for my table anyhow). If the players are victorious then they can be confident that they won through a combination of good planning, execution, and a bit of luck. [/QUOTE]
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