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Is D&D an illusion?
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<blockquote data-quote="Argyle King" data-source="post: 5653349" data-attributes="member: 58416"><p>I personally prefer to let the 'dice' fall where they may. The reason being that the game world as I tend to run it reacts to the characters; not to the players. This is a subtle difference, but an important one.</p><p></p><p>"For example, here's a thought - as the GM, you either design the adventure and encounters, or you review and edit a published adventure (and the choice to not edit is still an editorial choice). As you say, the GM has a lot of power." (quoted only to provide context...)</p><p></p><p>I'm stepping outside of just D&D for a moment, but I strongly prefer to do neither. Preferably, I design the world, and then allow for events to grow organically from the elements of that design. As that relates to the PCs, that also means their actions have a hand in how the world evolves. However, the world also evolves independent of the PCs. Kingdoms fight wars; plagues infect the land; etc.</p><p></p><p>Now, if I step back in D&D mode, I have to modify that approach somewhat because the players tend to expect (and the system encourages) certain elements being part of a D&D game.</p><p></p><p>As for failure, I do believe there needs to be a chance of failure to make success meaningful. Failure need not be game nor life ending. However, as a player, it's difficult for me to immerse myself in my character and the world if I get the impression that my actions make no difference. For me, it's just as unfun to realize that everything I do is predestined to succeed as it is to realize that everything I do is predestined to fail. The reason being that I don't feel as though my actions matter if that is the case. </p><p></p><p>In the context of D&D, I am more willing to accept that there are story needs. Part of the game is moving forward and gaining levels, so I accept that there are times when certain events need to happen. As such, when playing D&D, I have tolerance (and even enjoy) having a few plot points set along the way. However, if I feel like I'm simply along for the ride and my actions have no actual impact at all, I don't find that enjoyable. I read books and watch movies when I want to observe a story; I play rpgs when I want to participate in a story.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5653349, member: 58416"] I personally prefer to let the 'dice' fall where they may. The reason being that the game world as I tend to run it reacts to the characters; not to the players. This is a subtle difference, but an important one. "For example, here's a thought - as the GM, you either design the adventure and encounters, or you review and edit a published adventure (and the choice to not edit is still an editorial choice). As you say, the GM has a lot of power." (quoted only to provide context...) I'm stepping outside of just D&D for a moment, but I strongly prefer to do neither. Preferably, I design the world, and then allow for events to grow organically from the elements of that design. As that relates to the PCs, that also means their actions have a hand in how the world evolves. However, the world also evolves independent of the PCs. Kingdoms fight wars; plagues infect the land; etc. Now, if I step back in D&D mode, I have to modify that approach somewhat because the players tend to expect (and the system encourages) certain elements being part of a D&D game. As for failure, I do believe there needs to be a chance of failure to make success meaningful. Failure need not be game nor life ending. However, as a player, it's difficult for me to immerse myself in my character and the world if I get the impression that my actions make no difference. For me, it's just as unfun to realize that everything I do is predestined to succeed as it is to realize that everything I do is predestined to fail. The reason being that I don't feel as though my actions matter if that is the case. In the context of D&D, I am more willing to accept that there are story needs. Part of the game is moving forward and gaining levels, so I accept that there are times when certain events need to happen. As such, when playing D&D, I have tolerance (and even enjoy) having a few plot points set along the way. However, if I feel like I'm simply along for the ride and my actions have no actual impact at all, I don't find that enjoyable. I read books and watch movies when I want to observe a story; I play rpgs when I want to participate in a story. [/QUOTE]
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