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Is D&D an illusion?
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<blockquote data-quote="ExploderWizard" data-source="post: 5654174" data-attributes="member: 66434"><p>It depends on what information the players have at thier disposal. If the players know what failure can mean then they do. If they are attempting something desperate and are unaware of the risks the severity of failure can be much lighter, or harsher than imagined. If nothing logical about the situation and setting context are of any use then the degree of failure is a good fallback measuring stick. </p><p> </p><p> </p><p> </p><p>If you do the first one, the other will follow. </p><p> </p><p> </p><p> </p><p>Trial and error. Becoming a good, fair DM takes work and includes making mistakes. You must learn from your bad calls and turn them into something positive.There are no real shortcuts for this experience. </p><p> </p><p> </p><p> </p><p>Often much easier said than done. </p><p> </p><p> </p><p> </p><p> </p><p>The only measurement for this is player satisfaction. Do the players think the game is being run fairly enough to keep returning session after session? If players can accept an outcome as fair even if it wasn't the one they were hoping for, you are doing alright.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5654174, member: 66434"] It depends on what information the players have at thier disposal. If the players know what failure can mean then they do. If they are attempting something desperate and are unaware of the risks the severity of failure can be much lighter, or harsher than imagined. If nothing logical about the situation and setting context are of any use then the degree of failure is a good fallback measuring stick. If you do the first one, the other will follow. Trial and error. Becoming a good, fair DM takes work and includes making mistakes. You must learn from your bad calls and turn them into something positive.There are no real shortcuts for this experience. Often much easier said than done. The only measurement for this is player satisfaction. Do the players think the game is being run fairly enough to keep returning session after session? If players can accept an outcome as fair even if it wasn't the one they were hoping for, you are doing alright. [/QUOTE]
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