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Is D&D an illusion?
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<blockquote data-quote="CuRoi" data-source="post: 5656583" data-attributes="member: 98032"><p>I won't argue here, this is precisely what I am talking about when I say there is a vocabulary in use here I am just not used to. So I appreciate the definitions up thread - you've provided something similar before, so apologies if you are re-hashing this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>At any rate, the statement was meant to be a bit difficult to understand regarding that type of game which I was describing - a game where a DM claims no "authority" over the story apart from dice roller. You can argue the primacy of the parts, and I suppose my main contention is that the DM has the biggest "authority" burden in any game where a DM is a necessary component to the game at all. </p><p> </p><p>At the very least, as you say, in a sandbox game the DM provides content authority which, if I am understanding it correctly, frames all of their actions and provides the space that they are exploring. That seems pretty crucial to any story unfolding. True, player action is also vital in that regard as well.</p><p> </p><p>But, A DM that <em>just</em> rolls dice and reads rulebooks, seems unnecessary and hardly worth an entire DMG devoted to it IMO. My players can read and roll dice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Story telling whether it be relaying results of actions, defining an engaging setting, etc. seems integral to the role. As such, the possibility of "Illusion" being introduced seems given - nobody is perfect. </p><p> </p><p></p><p> </p><p>Did I ever imply a lack of interest in understanding? Not sure where that is coming from. But yes, still sceptical of a DM being completely divorced from the story and who just rolls dice and reads rule books for the same reason you are sceptical of "player control over situation and content" - already deleted your quote so I think that's how you put it.</p><p> </p><p></p><p> </p><p>As stated, I don't think DnD possesses the tools to pull off the aforementioned player primacy or (over content/situation as you put it). Too many systems in the rules support and demand DM "calls" and DM control over -some- aspect of the power level/content/plot etc. etc.</p><p> </p><p>We've talked a bit about this before I think and we hit an impasse based on things like players running roughshod with this authority concept (like divinations, teleportation, etc. etc. I might be recalling incorrectly so apologies if I am wrong.) I think I am just on a different page entirely because I really don't mind that sort of thing like a lot of DMs and it may point to my separation with these authority concepts or an odd interpretation of them perhaps?</p><p> </p><p>Anyway, I appreciate the discussion and apologize for my lack of involvment after generating several well-reasoned responses to my previus posts. Just not enough time lately!</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5656583, member: 98032"] I won't argue here, this is precisely what I am talking about when I say there is a vocabulary in use here I am just not used to. So I appreciate the definitions up thread - you've provided something similar before, so apologies if you are re-hashing this :) At any rate, the statement was meant to be a bit difficult to understand regarding that type of game which I was describing - a game where a DM claims no "authority" over the story apart from dice roller. You can argue the primacy of the parts, and I suppose my main contention is that the DM has the biggest "authority" burden in any game where a DM is a necessary component to the game at all. At the very least, as you say, in a sandbox game the DM provides content authority which, if I am understanding it correctly, frames all of their actions and provides the space that they are exploring. That seems pretty crucial to any story unfolding. True, player action is also vital in that regard as well. But, A DM that [I]just[/I] rolls dice and reads rulebooks, seems unnecessary and hardly worth an entire DMG devoted to it IMO. My players can read and roll dice :) Story telling whether it be relaying results of actions, defining an engaging setting, etc. seems integral to the role. As such, the possibility of "Illusion" being introduced seems given - nobody is perfect. Did I ever imply a lack of interest in understanding? Not sure where that is coming from. But yes, still sceptical of a DM being completely divorced from the story and who just rolls dice and reads rule books for the same reason you are sceptical of "player control over situation and content" - already deleted your quote so I think that's how you put it. As stated, I don't think DnD possesses the tools to pull off the aforementioned player primacy or (over content/situation as you put it). Too many systems in the rules support and demand DM "calls" and DM control over -some- aspect of the power level/content/plot etc. etc. We've talked a bit about this before I think and we hit an impasse based on things like players running roughshod with this authority concept (like divinations, teleportation, etc. etc. I might be recalling incorrectly so apologies if I am wrong.) I think I am just on a different page entirely because I really don't mind that sort of thing like a lot of DMs and it may point to my separation with these authority concepts or an odd interpretation of them perhaps? Anyway, I appreciate the discussion and apologize for my lack of involvment after generating several well-reasoned responses to my previus posts. Just not enough time lately! [/QUOTE]
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