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Is D&D becoming more fantastical?
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<blockquote data-quote="Herremann the Wise" data-source="post: 3771009" data-attributes="member: 11300"><p>As an aside, I find myself in complete agreement with Steel_Wind, his statements are pretty much an expansion of his "rant" thread which again I found myself nodding my head to for the majority.</p><p></p><p>For myself, Fantasy can be best described by the fantasy fiction I have read, enjoyed and loved:</p><p></p><p>- Tolkien’s <em>Lord of the Rings</em></p><p>- Lieber's <em>Lankhmar</em> Books</p><p>- Eddings’ <em>The Belgariad and Mallorean</em></p><p>- Feist’s <em>Magician</em> Books</p><p>- Howard's <em>Conan</em> Stories</p><p>- Vance’s <em>Lyonesse</em> Trilogy (much more so than Dying Earth)</p><p>- Gemmel’s <em>Drenai</em> Novels</p><p>- Martin's <em>Ice & Fire</em> Series</p><p></p><p>To Pinotage's question of whether D&D has become more fantastical is perhaps asking the <strong><em>wrong </em></strong> question - many have pointed out that D&D has always has very "fantastical" elements (although as time has progressed, I think more weird things have been developed than mundane/medieval).</p><p></p><p>For me and I sense a lot of others, the real question is "Can I shoehorn D&D to fit my concept of a fantasy world?" and "Is this shoehorning becoming more and more difficult as D&D has evolved?"</p><p></p><p>For me, yes it is more difficult as the rules have so many assumptions about magic, health, magical items, rate of progression that are at discord with the above fiction (which pretty much makes up MY Fantasy World and game space). For others who as Steel_Wind describes like "magic as the main rather than the salt", having to shoehorn is close to irrelevant.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 3771009, member: 11300"] As an aside, I find myself in complete agreement with Steel_Wind, his statements are pretty much an expansion of his "rant" thread which again I found myself nodding my head to for the majority. For myself, Fantasy can be best described by the fantasy fiction I have read, enjoyed and loved: - Tolkien’s [I]Lord of the Rings[/I] - Lieber's [i]Lankhmar[/i] Books - Eddings’ [I]The Belgariad and Mallorean[/I] - Feist’s [I]Magician[/I] Books - Howard's [i]Conan[/i] Stories - Vance’s [I]Lyonesse[/I] Trilogy (much more so than Dying Earth) - Gemmel’s [I]Drenai[/I] Novels - Martin's [i]Ice & Fire[/i] Series To Pinotage's question of whether D&D has become more fantastical is perhaps asking the [b][I]wrong [/I][/b] question - many have pointed out that D&D has always has very "fantastical" elements (although as time has progressed, I think more weird things have been developed than mundane/medieval). For me and I sense a lot of others, the real question is "Can I shoehorn D&D to fit my concept of a fantasy world?" and "Is this shoehorning becoming more and more difficult as D&D has evolved?" For me, yes it is more difficult as the rules have so many assumptions about magic, health, magical items, rate of progression that are at discord with the above fiction (which pretty much makes up MY Fantasy World and game space). For others who as Steel_Wind describes like "magic as the main rather than the salt", having to shoehorn is close to irrelevant. Best Regards Herremann the Wise [/QUOTE]
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