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Is D&D becoming more fantastical?
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<blockquote data-quote="Eric Tolle" data-source="post: 3773274" data-attributes="member: 53859"><p>Yeah. it's started when they allowed Magic users" and "Clerics" as PC classes. I mean, WHAT WERE THEY THINKING!?!!? THEY RUINED THE GAME!!11!1</p><p></p><p>It's interesting that "average person" is pretty much translated out as "average fighter", moreso since the "average person" in D&D has never translated into "average starting character", no matter how much the "grim and gritty" fans have insisted otherwise.</p><p></p><p>It's more interesting to me why people are so bent on pursuit of some neo-medieval purity that never realy has existed in games. In the last 28 or so years I've played D&D frankly the limited magic, emphasis on realism people have been very much in the minority. Outside of coming up with interesting damage tables, very few players have been obsessed with grittiness or realism. Arduin Grimore, with its weird PC races, laser rifles, and wacky humor was eagerly seized upon by many groups; others grabbed Traveller and Space Opera, just so they could have powered armor and fusion guns pop up in their games.</p><p></p><p>I remember talking to a guy back in 82 or so who mentioned that his character survived a point-blank nuclear explosion "because he made his saving throw; the first time I ran Tomb of Horrors the characters circumvented 3/4 of the module, because one had his pet ancinet bronze dragon dig a hole in the side of the tomb, while the other had his type VII demon henchman help. And those weren't even some of the weirder situations I saw. But evidently, these, and all the other oddballs I saw over the years weren't actually playing D&D as she is meant to be played. </p><p></p><p>So don't talk to me about anime and movies corrupting D&D, because I find the "grim and gritty" movement to be pretty damn recent; It certainly isn't any "old school" I recognize. their fantasy are a pretty slim minority.</p></blockquote><p></p>
[QUOTE="Eric Tolle, post: 3773274, member: 53859"] Yeah. it's started when they allowed Magic users" and "Clerics" as PC classes. I mean, WHAT WERE THEY THINKING!?!!? THEY RUINED THE GAME!!11!1 It's interesting that "average person" is pretty much translated out as "average fighter", moreso since the "average person" in D&D has never translated into "average starting character", no matter how much the "grim and gritty" fans have insisted otherwise. It's more interesting to me why people are so bent on pursuit of some neo-medieval purity that never realy has existed in games. In the last 28 or so years I've played D&D frankly the limited magic, emphasis on realism people have been very much in the minority. Outside of coming up with interesting damage tables, very few players have been obsessed with grittiness or realism. Arduin Grimore, with its weird PC races, laser rifles, and wacky humor was eagerly seized upon by many groups; others grabbed Traveller and Space Opera, just so they could have powered armor and fusion guns pop up in their games. I remember talking to a guy back in 82 or so who mentioned that his character survived a point-blank nuclear explosion "because he made his saving throw; the first time I ran Tomb of Horrors the characters circumvented 3/4 of the module, because one had his pet ancinet bronze dragon dig a hole in the side of the tomb, while the other had his type VII demon henchman help. And those weren't even some of the weirder situations I saw. But evidently, these, and all the other oddballs I saw over the years weren't actually playing D&D as she is meant to be played. So don't talk to me about anime and movies corrupting D&D, because I find the "grim and gritty" movement to be pretty damn recent; It certainly isn't any "old school" I recognize. their fantasy are a pretty slim minority. [/QUOTE]
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