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General Tabletop Discussion
*Dungeons & Dragons
Is D&D Beyond Exclusivity Bad for D&D?
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<blockquote data-quote="delericho" data-source="post: 9895241" data-attributes="member: 22424"><p>Caveat: I'm not on D&D Beyond. That said...</p><p></p><p>I don't have a problem with companies putting out material on a digital-only walled garden, and offering subscriptions to it. Indeed, those "library subscriptions" are a pretty good thing - they give limited-time access to a lot of material for a reasonable fee. The fact that materials can appear and disappear from those libraries can be unfortunate, but it's something the customer just needs to price in: either subscribe for a short period to access the specific things you want to use <em>now</em>, or subscribe long-term and accept the changing buffet.</p><p></p><p>What I do object to is companies allowing you to "buy" products in a digital format that you can't then download. Because in that case you <em>don't</em> in any sense own the product - you have it entirely at the whim of that company and/or the pressures of the market. IMO, when making a purchase customers should insist on physical media or, at least, a file format that they can download and keep permanently. (And, for the avoidance of doubt, it's equally unacceptable if you can download it but need to maintain an internet connection for "verification" purposes.)</p><p></p><p>(Oh, and if you <em>do</em> buy something in a downloadable format, make sure you actually do download it! Having access to an online library is great and all, but you're still at the mercy of that library being pulled. It still rankles that I lost bought-and-paid-for PDFs of D&D material when WotC pulled their licenses last time. (Which was decades ago now, so it's a pretty small annoyance... but just enough for me to remember it and mention it here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="delericho, post: 9895241, member: 22424"] Caveat: I'm not on D&D Beyond. That said... I don't have a problem with companies putting out material on a digital-only walled garden, and offering subscriptions to it. Indeed, those "library subscriptions" are a pretty good thing - they give limited-time access to a lot of material for a reasonable fee. The fact that materials can appear and disappear from those libraries can be unfortunate, but it's something the customer just needs to price in: either subscribe for a short period to access the specific things you want to use [I]now[/I], or subscribe long-term and accept the changing buffet. What I do object to is companies allowing you to "buy" products in a digital format that you can't then download. Because in that case you [I]don't[/I] in any sense own the product - you have it entirely at the whim of that company and/or the pressures of the market. IMO, when making a purchase customers should insist on physical media or, at least, a file format that they can download and keep permanently. (And, for the avoidance of doubt, it's equally unacceptable if you can download it but need to maintain an internet connection for "verification" purposes.) (Oh, and if you [I]do[/I] buy something in a downloadable format, make sure you actually do download it! Having access to an online library is great and all, but you're still at the mercy of that library being pulled. It still rankles that I lost bought-and-paid-for PDFs of D&D material when WotC pulled their licenses last time. (Which was decades ago now, so it's a pretty small annoyance... but just enough for me to remember it and mention it here. :) ) [/QUOTE]
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Is D&D Beyond Exclusivity Bad for D&D?
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