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General Tabletop Discussion
*Dungeons & Dragons
Is D&D Beyond Exclusivity Bad for D&D?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9896924" data-attributes="member: 18"><p>Yeah that's what I suspect is the case too. If they really aren't doing 6E and want to keep going with 5E genuinely forever, then we'll see problems, but mostly likely 6E is like, 1-4 years away at this point.</p><p></p><p>However, if they handle exclusivity the exact same with with 6E (or worse! ), and have 6E on Beyond from day 1 (which I think is likely), then we may see issues starting well within 6E's run.</p><p></p><p>If we're getting out crystal balls, I wouldn't be totally shocked if WotC tried something really drunk with 6E, like making entirely Beyond-exclusive for a period, with some dubious justification like "Oh we want to get full metrics from people using this stuff to balance properly!", because I feel like WotC may make some 4E-level bad decisions with 6E. I hope not but we'll see.</p><p></p><p></p><p>Quite a few things - [USER=467]@Reynard[/USER] mentions the biggest one. They wouldn't have tried that if they hadn't gone digital first, because a lot of the changes were quite fiddly and minor.</p><p></p><p>But DDI's biggest negative impact was probably on WotC's own book sales, because the way DDI worked was you automatically got all the rules so long as you subscribed (including classes, races, feats, etc.), you just didn't get the text unless you virtually bought the books. So I'll be real - I didn't buy a lot of later 4E books because of that. I bought some, but... not all of them. Did they make more money off the sub than they would have off the books? Perhaps? But they could have potentially had both, I think.</p><p></p><p>DDI was a mess in general and put a lot of people off the game before it even really got going so it's harder to compare.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9896924, member: 18"] Yeah that's what I suspect is the case too. If they really aren't doing 6E and want to keep going with 5E genuinely forever, then we'll see problems, but mostly likely 6E is like, 1-4 years away at this point. However, if they handle exclusivity the exact same with with 6E (or worse! ), and have 6E on Beyond from day 1 (which I think is likely), then we may see issues starting well within 6E's run. If we're getting out crystal balls, I wouldn't be totally shocked if WotC tried something really drunk with 6E, like making entirely Beyond-exclusive for a period, with some dubious justification like "Oh we want to get full metrics from people using this stuff to balance properly!", because I feel like WotC may make some 4E-level bad decisions with 6E. I hope not but we'll see. Quite a few things - [USER=467]@Reynard[/USER] mentions the biggest one. They wouldn't have tried that if they hadn't gone digital first, because a lot of the changes were quite fiddly and minor. But DDI's biggest negative impact was probably on WotC's own book sales, because the way DDI worked was you automatically got all the rules so long as you subscribed (including classes, races, feats, etc.), you just didn't get the text unless you virtually bought the books. So I'll be real - I didn't buy a lot of later 4E books because of that. I bought some, but... not all of them. Did they make more money off the sub than they would have off the books? Perhaps? But they could have potentially had both, I think. DDI was a mess in general and put a lot of people off the game before it even really got going so it's harder to compare. [/QUOTE]
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Is D&D Beyond Exclusivity Bad for D&D?
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