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Is D&D caught in a cycle of radical reinvention?
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<blockquote data-quote="Alzrius" data-source="post: 5779095" data-attributes="member: 8461"><p>Looking at the various threads about people discussing the virtues of major changes to D&D has made me really think about how the game has changed over the years since its creation.</p><p></p><p>The first few incarnations of D&D didn't seem to change so much as they "grew." Lightly-detailed systems blossomed into more complex systems, alongside clean-ups and expansions. Little was truly thrown out or out-and-out changed as we went through OD&D to BD&D to AD&D 1E to AD&D 2E.</p><p></p><p>That all changed with Third Edition.</p><p></p><p>3E was a fairly radical re-invention of the game rules. True, it still kept a lot of continuity in various areas, but for the first time the game really seemed to outright throw out a lot of the older ways of doing things and replace them with new mechanics.</p><p></p><p>Fourth edition continued this trend, and from what I'm reading here, a lot of people are expecting, or even advocating, that 5E do this as well.</p><p></p><p>Given that, I'm led to wonder...is this how it is for most other RPGs?</p><p></p><p>I'm not very well-versed in table-top RPGs besides D&D; I know things about them, but I've owned and played very few. From what little I do know, however, most RPGs don't change to the extent that D&D has been when they go to a new edition. Most of their edition updates are in the manner of pre-3E D&D - errors are fixed, areas of mechanics are grown/split/consolidated, but not entirely replaced. A new edition of the game was, in its rules, immediately recognizable as being the same as the previous edition with just some minor tweaking.</p><p></p><p>D&D seems to be caught in a cycle where it has to out-and-out reinvent itself with each new edition. I'm wondering just what the effects of this are, and if they're a good thing.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5779095, member: 8461"] Looking at the various threads about people discussing the virtues of major changes to D&D has made me really think about how the game has changed over the years since its creation. The first few incarnations of D&D didn't seem to change so much as they "grew." Lightly-detailed systems blossomed into more complex systems, alongside clean-ups and expansions. Little was truly thrown out or out-and-out changed as we went through OD&D to BD&D to AD&D 1E to AD&D 2E. That all changed with Third Edition. 3E was a fairly radical re-invention of the game rules. True, it still kept a lot of continuity in various areas, but for the first time the game really seemed to outright throw out a lot of the older ways of doing things and replace them with new mechanics. Fourth edition continued this trend, and from what I'm reading here, a lot of people are expecting, or even advocating, that 5E do this as well. Given that, I'm led to wonder...is this how it is for most other RPGs? I'm not very well-versed in table-top RPGs besides D&D; I know things about them, but I've owned and played very few. From what little I do know, however, most RPGs don't change to the extent that D&D has been when they go to a new edition. Most of their edition updates are in the manner of pre-3E D&D - errors are fixed, areas of mechanics are grown/split/consolidated, but not entirely replaced. A new edition of the game was, in its rules, immediately recognizable as being the same as the previous edition with just some minor tweaking. D&D seems to be caught in a cycle where it has to out-and-out reinvent itself with each new edition. I'm wondering just what the effects of this are, and if they're a good thing. [/QUOTE]
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