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Is D&D combat fun?
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<blockquote data-quote="el-remmen" data-source="post: 8405729" data-attributes="member: 11"><p>So I have seen twice in as many days, folks mention how "combat isn't that fun," which reinforced an occasional claim I have seen on these boards that confuses me, that combat is "a slog" or "a waste of time" (the latter usually going along with with discussion of random encounters or combats not directly related to achieving a narrative goal of an adventure).</p><p></p><p>So, I am asking: Do you find 5E combat fun? I allowed for four possible answers. I know some folks are absolutists, thus the raw yes/no responses - but understanding that even fun things can sometimes be unfun and unfun things occasionally turn out to be fun in certain circumstances, the "generally yes / generally no" responses is what I am most interested in. Yes it can depend on the DM, the specific scenario, the other players at the table, but <em>generally. . .?</em></p><p></p><p>Personally, I LOVE combat. I am not a pure hack n' slash guy and definitely not a "optimization" guy though, because I like fights embedded in a narrative (even if that narrative is one that emerges after the fact) or within a context of relationships between and/or among those doing the fighting (including a potential environmental relationship). So while for me just a pure tactical skirmish game will occasionally scratch an itch, tactical combat in an interesting environment with some kind of RP stakes is my sweet spot, and it doesn't matter to me if it is a climactic battle with the BBEG at the end of a weeks long module or a random run in with bandits attacking a merchant caravan. </p><p></p><p>I do prefer combat with minis and a grid but have run and played in plenty of ToTM stuff.</p><p></p><p>When D&D combat is not fun for me, it is because it is a "Everyone lines up and fights" kind of combat or a combat where one or two optimized tactics are all that is needed to succeed and it goes on too long - though in generally I do like a longish combat (well, long by standards of what I gather other people think is long).</p><p></p><p>I think this question also influences people's thoughts on # of encounters per adventuring day thing. Some folks dread 6 or 8 encounters in a day because they dread most combat encounters. Some folks like them because they like kicking ass and taking names (or hightailing it, if necessary - "winning" is not a prerequisite for fun for me) and the system for doing that works for them.</p><p></p><p>So what say you? And I'd love more detailed thoughts about your answer in the comments.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8405729, member: 11"] So I have seen twice in as many days, folks mention how "combat isn't that fun," which reinforced an occasional claim I have seen on these boards that confuses me, that combat is "a slog" or "a waste of time" (the latter usually going along with with discussion of random encounters or combats not directly related to achieving a narrative goal of an adventure). So, I am asking: Do you find 5E combat fun? I allowed for four possible answers. I know some folks are absolutists, thus the raw yes/no responses - but understanding that even fun things can sometimes be unfun and unfun things occasionally turn out to be fun in certain circumstances, the "generally yes / generally no" responses is what I am most interested in. Yes it can depend on the DM, the specific scenario, the other players at the table, but [I]generally. . .?[/I] Personally, I LOVE combat. I am not a pure hack n' slash guy and definitely not a "optimization" guy though, because I like fights embedded in a narrative (even if that narrative is one that emerges after the fact) or within a context of relationships between and/or among those doing the fighting (including a potential environmental relationship). So while for me just a pure tactical skirmish game will occasionally scratch an itch, tactical combat in an interesting environment with some kind of RP stakes is my sweet spot, and it doesn't matter to me if it is a climactic battle with the BBEG at the end of a weeks long module or a random run in with bandits attacking a merchant caravan. I do prefer combat with minis and a grid but have run and played in plenty of ToTM stuff. When D&D combat is not fun for me, it is because it is a "Everyone lines up and fights" kind of combat or a combat where one or two optimized tactics are all that is needed to succeed and it goes on too long - though in generally I do like a longish combat (well, long by standards of what I gather other people think is long). I think this question also influences people's thoughts on # of encounters per adventuring day thing. Some folks dread 6 or 8 encounters in a day because they dread most combat encounters. Some folks like them because they like kicking ass and taking names (or hightailing it, if necessary - "winning" is not a prerequisite for fun for me) and the system for doing that works for them. So what say you? And I'd love more detailed thoughts about your answer in the comments. [/QUOTE]
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