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Is D&D combat fun?
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<blockquote data-quote="generic" data-source="post: 8405883" data-attributes="member: 6923088"><p>I quite like D&D's combat when it's done well, but it could certainly use some work, in my opinion, at least.</p><p></p><p>If there were a good method for making actions in-combat more simultaneous (i.e. breaking down turn structure and offering greater room for reactionary actions) which was officially implemented into the game, and developed by WotC, I'd certainly be on board.</p><p></p><p>My homebrew rules work for my own table, but I'm sure there would be gripes with a system that requires every participant to be ready to react at any point in combat, given that the only precedent for this is something as simple as a saving throw or a quick reaction (to my knowledge).</p></blockquote><p></p>
[QUOTE="generic, post: 8405883, member: 6923088"] I quite like D&D's combat when it's done well, but it could certainly use some work, in my opinion, at least. If there were a good method for making actions in-combat more simultaneous (i.e. breaking down turn structure and offering greater room for reactionary actions) which was officially implemented into the game, and developed by WotC, I'd certainly be on board. My homebrew rules work for my own table, but I'm sure there would be gripes with a system that requires every participant to be ready to react at any point in combat, given that the only precedent for this is something as simple as a saving throw or a quick reaction (to my knowledge). [/QUOTE]
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Community
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Is D&D combat fun?
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