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General Tabletop Discussion
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Is D&D combat fun?
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<blockquote data-quote="R_J_K75" data-source="post: 8406003" data-attributes="member: 6921294"><p>I didn't vote but if there was a 50/50 option that's the one I'd choose. Sometimes combat is fun as a player and as a DM. Sometimes its not. I've run combats that went great and everyone had fun, and others were just down right bad. As a player I've been in combats that were boring, felt like they were there just to fill time or I wondered why does my character even cared about it. The worst is when the DM doesn't know the rules to a fault, makes up wild inconsistent ones to compensate or is trying to win the battle instead of letting it resolve organically. Other times I've played in great combats, that were exciting, tense and went really quick. </p><p></p><p></p><p>This is how I feel too as a PC and DM. Seems players have so many options now (started with 3E) that I wish that combat would work more fluidly mechanically. Id be totally fine with RAW returning to a standard action, move and a free action, or full attack or double move with less "if this then that" conditions to what can be done in a turn. I get bored too waiting for a player to resolve their turn, or it takes me 3-5 minutes as a DM resolving the enemies turn. One thing I would like to see removed from the game is the need to cross reference your character sheet for a +1 here, +2 there, looking up class abilities etc., it really can slow the game to a crawl at times. I don't have an answer how to do this or want less player options I just would like a speedier action/turn resolution system in D&D.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8406003, member: 6921294"] I didn't vote but if there was a 50/50 option that's the one I'd choose. Sometimes combat is fun as a player and as a DM. Sometimes its not. I've run combats that went great and everyone had fun, and others were just down right bad. As a player I've been in combats that were boring, felt like they were there just to fill time or I wondered why does my character even cared about it. The worst is when the DM doesn't know the rules to a fault, makes up wild inconsistent ones to compensate or is trying to win the battle instead of letting it resolve organically. Other times I've played in great combats, that were exciting, tense and went really quick. This is how I feel too as a PC and DM. Seems players have so many options now (started with 3E) that I wish that combat would work more fluidly mechanically. Id be totally fine with RAW returning to a standard action, move and a free action, or full attack or double move with less "if this then that" conditions to what can be done in a turn. I get bored too waiting for a player to resolve their turn, or it takes me 3-5 minutes as a DM resolving the enemies turn. One thing I would like to see removed from the game is the need to cross reference your character sheet for a +1 here, +2 there, looking up class abilities etc., it really can slow the game to a crawl at times. I don't have an answer how to do this or want less player options I just would like a speedier action/turn resolution system in D&D. [/QUOTE]
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Is D&D combat fun?
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