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General Tabletop Discussion
*Dungeons & Dragons
Is D&D combat fun?
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<blockquote data-quote="Lyxen" data-source="post: 8406322" data-attributes="member: 7032025"><p>I have always loved combat in D&D, but more in some editions than others.</p><ul> <li data-xf-list-type="ul">I loved it in BECMI and AD&D, it was really fast and epic, we could fight across the back of dragons assaulting a fortress on the astral plane without any problem, and there were always surprises and epic actions.</li> <li data-xf-list-type="ul">I liked it at start in 3e then got past level 5 and the joy died in me because it was soooooo slooooooowwwwww and so much time was spent adding silly modifiers and verifying rules and contradicting each other with other rules...</li> <li data-xf-list-type="ul">I liked it at start in 4e, but then got to lvl 10 and realised that I'd seen everything that was to be seen, the next 20 levels were going to be exactly the same with bigger numbers (and they were when we played them), because we were totally grid bound with characters who could only function in that environment.</li> </ul><p>And now 5e is, quite frankly, the best ever. It's blindingly fast (no declaration then resolution, ToTM or simple conceptual maps if we want, no delays and interrupting each other), we can run 3 in an evening if we want even at high level, it merges well with other phases of the game with very minor additions, it's simple enough that even casual players have no problem with it, and at the same time it allows us to go crazy with new powers or items when we get them.</p><p></p><p>I understand the frustration of people who want more crunchiness in their combat, but honestly, there are editions (or other games like PF) much more suited to that.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8406322, member: 7032025"] I have always loved combat in D&D, but more in some editions than others. [LIST] [*]I loved it in BECMI and AD&D, it was really fast and epic, we could fight across the back of dragons assaulting a fortress on the astral plane without any problem, and there were always surprises and epic actions. [*]I liked it at start in 3e then got past level 5 and the joy died in me because it was soooooo slooooooowwwwww and so much time was spent adding silly modifiers and verifying rules and contradicting each other with other rules... [*]I liked it at start in 4e, but then got to lvl 10 and realised that I'd seen everything that was to be seen, the next 20 levels were going to be exactly the same with bigger numbers (and they were when we played them), because we were totally grid bound with characters who could only function in that environment. [/LIST] And now 5e is, quite frankly, the best ever. It's blindingly fast (no declaration then resolution, ToTM or simple conceptual maps if we want, no delays and interrupting each other), we can run 3 in an evening if we want even at high level, it merges well with other phases of the game with very minor additions, it's simple enough that even casual players have no problem with it, and at the same time it allows us to go crazy with new powers or items when we get them. I understand the frustration of people who want more crunchiness in their combat, but honestly, there are editions (or other games like PF) much more suited to that. [/QUOTE]
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