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Is D&D combat fun?
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<blockquote data-quote="abirdcall" data-source="post: 8406947" data-attributes="member: 6748898"><p>Yes, I think combat in 5e is great.</p><p></p><p>For the people who dislike it, I encourage you to find a reason other than 'it is poorly designed'. It isn't. It works very well for over 50 million people.</p><p></p><p>It is valid to not like it and if you want to either improve it for yourself or find another game that you like more it is more useful to figure out why you don't like it. The easy way out is to say that 'it is poorly designed' but that actually won't improve anything, and it's also wrong. It's either not well designed for your tastes, or you don't know what you want well enough to make it work for you.</p><p></p><p></p><p>Combat too slow? </p><p></p><p>Maybe the cause is analysis paralysis which happens in board games too. The solution to that is to just take your darn turn already and stop holding up the game for everyone. </p><p></p><p>Finding combats to be filler? Maybe the issue isn't the combats but it is the pacing or how they're introduced into the adventure. Lots of people on this board say they only have 1-3 encounters per adventuring day and that sounds like it would lead to some bad combats. </p><p></p><p>Either those combats are going to be too big and go on too long or they're going to not have any tension because there won't be any stakes.</p><p></p><p>A 5e combat is designed to last 2-4 rounds. If everyone is ready for their turn and knows the dice they need to roll then most combats can be over in 20 minutes or less.</p><p></p><p>I find it strange too when people say that they don't have many encounters per adventuring day because they prefer exploration and social interaction. But, having more encounters doesn't limit that. It sounds to me that people are limiting themselves by forcing a long rest every session. In my games we typically have a long rest once per 2 sessions.</p><p></p><p>There is plenty of tension and excitement in even the smallest combats and they don't take very long. When there are many encounters in an adventuring day the 'big epic' combats can be much smaller too as the party is much weaker by the time they have them. </p><p></p><p>I'm not saying that if you don't like the combat you're bad at playing the game. Maybe the game isn't for you. And maybe there are ways to approach and play it that you would like more if you looked at things differently.</p><p></p><p>Sometimes the problem isn't apparent. In the case of 5e it is definitely not that it is poorly designed.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 8406947, member: 6748898"] Yes, I think combat in 5e is great. For the people who dislike it, I encourage you to find a reason other than 'it is poorly designed'. It isn't. It works very well for over 50 million people. It is valid to not like it and if you want to either improve it for yourself or find another game that you like more it is more useful to figure out why you don't like it. The easy way out is to say that 'it is poorly designed' but that actually won't improve anything, and it's also wrong. It's either not well designed for your tastes, or you don't know what you want well enough to make it work for you. Combat too slow? Maybe the cause is analysis paralysis which happens in board games too. The solution to that is to just take your darn turn already and stop holding up the game for everyone. Finding combats to be filler? Maybe the issue isn't the combats but it is the pacing or how they're introduced into the adventure. Lots of people on this board say they only have 1-3 encounters per adventuring day and that sounds like it would lead to some bad combats. Either those combats are going to be too big and go on too long or they're going to not have any tension because there won't be any stakes. A 5e combat is designed to last 2-4 rounds. If everyone is ready for their turn and knows the dice they need to roll then most combats can be over in 20 minutes or less. I find it strange too when people say that they don't have many encounters per adventuring day because they prefer exploration and social interaction. But, having more encounters doesn't limit that. It sounds to me that people are limiting themselves by forcing a long rest every session. In my games we typically have a long rest once per 2 sessions. There is plenty of tension and excitement in even the smallest combats and they don't take very long. When there are many encounters in an adventuring day the 'big epic' combats can be much smaller too as the party is much weaker by the time they have them. I'm not saying that if you don't like the combat you're bad at playing the game. Maybe the game isn't for you. And maybe there are ways to approach and play it that you would like more if you looked at things differently. Sometimes the problem isn't apparent. In the case of 5e it is definitely not that it is poorly designed. [/QUOTE]
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