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Is D&D combat fun?
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<blockquote data-quote="Lyxen" data-source="post: 8407061" data-attributes="member: 7032025"><p>Indeed.</p><p></p><p></p><p></p><p>Exactly. Also stop the discussion and interruptions from other players during someone's turn. In your case, this effectively divided by at least two the duration of the fight. Some people already have trouble deciding what to do, in our groups, it's mostly from optimisers who want to make sure to take the optimal action, and who not only take forever to decide, but also want to make sure that they have all the correct information to make sure that they are basing their decision on, and who will also therefore take forever fishing for more information, and summarising the information that they have to then justify their decision to everyone (again, often afraid that they might be criticised or lose face if they don't take THE optimal decision).</p><p></p><p>This is already a pain, but not that hard to shut down as a DM in like "you have 10 seconds to tell what your character is doing, otherwise you lose your turn". It also goes with "don't explain to us WHY you are doing something, just tell us what your character is doing, your motivations and reasons are your own, all the other players are more interested in having their turn to play than listening to your personal justifications". Do this for a few sessions, and these people will stop being a problem.</p><p></p><p>But the problem gets worse if you let anyone, in particular other optimisers, start "suggesting" (often in their own self interest) other courses of action and therefore generate even more discussions and hesitations, starting another cycle of fishing for information, argumentation, justifications and hesitations. Fortunately, another round of "it's not your turn, please be silent until it is" works miraculously.</p><p></p><p>And this is, once more, easy to do in 5e, much easier than in other systems because turns are simple, in order, there is no delaying, and there are very few interruptions that can be made during someone else's turn. Moreover, a character can speak only briefly during his turn, which also prevents long discussions interrupting the flow of combat.</p><p></p><p>5e is designed to be fast and streamlined, and these are huge qualities.</p><p></p><p></p><p></p><p>It might also be that some players like to go nova and show off, and get scared with the possibilities of combat when not "full", and therefore insist on rests extremely often.</p><p></p><p></p><p></p><p>Exactly, and it makes them more tense because resources are low.</p><p></p><p>Yesterday evening, we have decided to press on inside the Amazon fortress despite having two barbarians fairly low on HP, we are far from being full, but we feel that we can't even take a short rest, so for sure the next fight(s) are going to be more tense even if they are not technically that dangerous.</p><p></p><p></p><p></p><p>On the other hand, there are many people here saying that you are bad at playing the game if you don't realise all the technical flaws of 5e combat, not even realising that they are even playing the same game anyway, and that therefore they are the ones bad at playing the game as designed.</p><p></p><p></p><p></p><p>Exactly. Please differentiate your personal preferences from actual and factual elements of design. I ff I want to mirror that attitude, PF2 is extremely poorly designed, It is a fatras of technical rules that don't even make sense in giving me the feel of being a powerful hero in a fantasy world, I just feel like a poor engineer trying to design a solution in a nightmare of rules and regulations that don't even make sense in any world apart from their own.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8407061, member: 7032025"] Indeed. Exactly. Also stop the discussion and interruptions from other players during someone's turn. In your case, this effectively divided by at least two the duration of the fight. Some people already have trouble deciding what to do, in our groups, it's mostly from optimisers who want to make sure to take the optimal action, and who not only take forever to decide, but also want to make sure that they have all the correct information to make sure that they are basing their decision on, and who will also therefore take forever fishing for more information, and summarising the information that they have to then justify their decision to everyone (again, often afraid that they might be criticised or lose face if they don't take THE optimal decision). This is already a pain, but not that hard to shut down as a DM in like "you have 10 seconds to tell what your character is doing, otherwise you lose your turn". It also goes with "don't explain to us WHY you are doing something, just tell us what your character is doing, your motivations and reasons are your own, all the other players are more interested in having their turn to play than listening to your personal justifications". Do this for a few sessions, and these people will stop being a problem. But the problem gets worse if you let anyone, in particular other optimisers, start "suggesting" (often in their own self interest) other courses of action and therefore generate even more discussions and hesitations, starting another cycle of fishing for information, argumentation, justifications and hesitations. Fortunately, another round of "it's not your turn, please be silent until it is" works miraculously. And this is, once more, easy to do in 5e, much easier than in other systems because turns are simple, in order, there is no delaying, and there are very few interruptions that can be made during someone else's turn. Moreover, a character can speak only briefly during his turn, which also prevents long discussions interrupting the flow of combat. 5e is designed to be fast and streamlined, and these are huge qualities. It might also be that some players like to go nova and show off, and get scared with the possibilities of combat when not "full", and therefore insist on rests extremely often. Exactly, and it makes them more tense because resources are low. Yesterday evening, we have decided to press on inside the Amazon fortress despite having two barbarians fairly low on HP, we are far from being full, but we feel that we can't even take a short rest, so for sure the next fight(s) are going to be more tense even if they are not technically that dangerous. On the other hand, there are many people here saying that you are bad at playing the game if you don't realise all the technical flaws of 5e combat, not even realising that they are even playing the same game anyway, and that therefore they are the ones bad at playing the game as designed. Exactly. Please differentiate your personal preferences from actual and factual elements of design. I ff I want to mirror that attitude, PF2 is extremely poorly designed, It is a fatras of technical rules that don't even make sense in giving me the feel of being a powerful hero in a fantasy world, I just feel like a poor engineer trying to design a solution in a nightmare of rules and regulations that don't even make sense in any world apart from their own. [/QUOTE]
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